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#11
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![]() Gates of discord is when people started to leave.
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#12
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I'm saying you misread the chart. EQ leveled off in 2001 with it's peak subscriber rate in 2004-2005. Look at the chart again. It basically held steady at 450K-500K sub during the years 2001-2005. This actually coincided with Sony press releases. After that, they kept their mouth shut as to how many subs they had. The dropoff didn't occur until 2005. You must have been looking at a different line. I played well into this era and perhaps many of you guys left but there were true newbs still entering into the fray. There were many boxxers appearing increasing the overall sub rate and many returning players to check out the new expansions. I dabbled in other MMOs during this time as well but kept my accounts on EQ one year after I left (accidentally actually as I had forgotten to cancel and paid the year in advance). | |||
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#13
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#14
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You have to look at the rate of incoming active subscriptions to understand what this thread is about. If you do that, you'll see that it, literally, hits a wall in mid 2001. Like it was run over, and stays that way for years. In fact, I wonder if it even recovered at all? That spike in 2004 is suspect, and I know GOD, as John Smedley put it, was probably EQ's worst expansion ever. They made it for level 70 cap, and most people were barely 50.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 04-12-2010 at 11:11 AM..
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#15
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and the group content was so over the top for anybody that wasnt raid geared (see the 1st versions of tpt /vex) it drove those people off | |||
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#16
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#17
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![]() It's the nature of MMO's, they have to introduce fresher content to keep the current players happy, and then new players to it are in places with less population and as such the experience isn't the same.
I wonder how many actual zones eqlive has now, i mean it must be hundreds... maybe even thousands. And factor into that how few people play (especially at lower levels) and then you end up with the game being geared towards the max level players, even WoW's gone that way. So what you get from that is a bunch of excess zones that no longer serve a purpose because you're only in that level range for a small amount of time. On the note of EQlive, i remember them doing the revamps of BB, guk, unrest and CT. Those zones became quite lively at that time [You must be logged in to view images. Log in or Register.] then they introduced the classic monster missions. Basically they were just trying to give players a feel of the old stuff... and that's why we're all here at p99. We want the old stuff because that was the fun stuff.
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Omnimorph - Enchanter
I enchant things... | ||
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#18
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I also think the massive amounts of MQ2 usage around this time certainly did a number on server population. I remember half an entire "elite" guild getting banned overnight. | |||
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#19
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#20
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![]() I left in 2001 for DAOC. Intended to play both DAOC and Luclin but it's almost impossible to effectively play 2 MMOs so DAOC won over. Then came SWG and WoW which easily took me until 2006 before I felt like trying EQ again.
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