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Old 12-08-2011, 05:49 PM
Fapinshower Fapinshower is offline
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Quote:
Originally Posted by socialist [You must be logged in to view images. Log in or Register.]

It all translates into a bunch of advantages for casters while melees get nothing, and are in fact a little worse off since the server has even more trouble calculating positioning and hitboxes than on live. For results, see the server's class distribution: 95% casters.
wahhh melees suck in classic wahhhhhhhhhhhhhhhhhhhhhhh. what the hell did you expect rolling a melee in classic? you know it's going to be brutal trying to fight people solo as a rogue. so basically you are crying because you think you should be able to attack a 1v6 group and get away/survive. you shoulda just pulled the plug like the rest of your guild does anytime we attack them. you probably would have had you noticed the root htat landed on you right as you zoned.


who is this socialist scrub anyway? you're a fucking melee in classic bro get used to it. once you're 50 shit will change. I was also chain rooting you on the other side so it wasn't just one root. Melee dmg also definitely breaks root often and you're a ruhtard if you think otherwise.
  #2  
Old 12-08-2011, 05:38 AM
Doors Doors is offline
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Gate is literally impossible to interupt without multiple people either slamming or landing stun line spells.
  #3  
Old 12-08-2011, 06:22 AM
Greenkrak Greenkrak is offline
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lotta ppl whinin in this thread
  #4  
Old 12-08-2011, 10:58 AM
Melveny Melveny is offline
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For those unaware,

This thread was created because Socalist went 1v6 (by choice) and didn't think we would or could root him. Well we did and he died.

Insert QQ about resists thread
  #5  
Old 12-08-2011, 12:54 PM
socialist socialist is offline
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Quote:
Originally Posted by Melveny [You must be logged in to view images. Log in or Register.]
For those unaware,

This thread was created because Socalist went 1v6 (by choice) and didn't think we would or could root him. Well we did and he died.

Insert QQ about resists thread
No, but if you wanna keep believing that, go right ahead. Unlike Holocaust, I just want the best for the server. Noticing a root stick for 30 seconds through 5 melees beating me from 100% to dead is something worth bringing up, and not because it happened yesterday but because it happens fairly regularly (usually I'm on the other end).

Mostly I just wanted to inspect Stasis.
  #6  
Old 12-08-2011, 01:31 PM
Melveny Melveny is offline
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Quote:
Originally Posted by socialist [You must be logged in to view images. Log in or Register.]
No, but if you wanna keep believing that, go right ahead. Unlike Holocaust, I just want the best for the server. Noticing a root stick for 30 seconds through 5 melees beating me from 100% to dead is something worth bringing up, and not because it happened yesterday but because it happens fairly regularly (usually I'm on the other end).

Mostly I just wanted to inspect Stasis.
Except root did break, were you not able to zone into guk top? Sucks that root landed at the same time you were zoning, resulting in being rooted on the other side over halfway dead.

If your intentions are to say resists need adjustments, you should provide as much detail as possible.

Example: I castes 9 roots, 1 landed long enough for u to go to 70% to below 50%. at this point you took the opportunity to zone, root landed as you were zoning thus rooted on re other side.

The big part your neglecting to mention was TASH. So what was you mr again exactly?
  #7  
Old 12-08-2011, 11:15 AM
Verdu Verdu is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Gate is literally impossible to interupt without multiple people either slamming or landing stun line spells.
That element is actually classic. If someone had max channeling, you needed a chanter to stop the gate or someone to properly time a slam/bash.
  #8  
Old 12-08-2011, 11:23 AM
Palemoon Palemoon is offline
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Channeling is way too strong. I've watched people gate with full trains beating on them. Casters are just gateing out of dungeons with 15+ mob trains on them instead of running 300 yards to the zone line, they know gate will go off.

If fire/cold nukes are going to hit for max most of the time untill 100+ resists are reached, why was the pvp percentage reduction changed from 66 percent to 80 percent? We should be seeing more partials at 50, 60, 70 fire/cold resists if nukes have been "unnerfed" to hit for 80 percent of max in pvp.
  #9  
Old 12-08-2011, 01:34 PM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
We should be seeing more partials at 50, 60, 70 fire/cold resists
lol
  #10  
Old 12-08-2011, 12:17 PM
Knuckle Knuckle is offline
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Disease DoTs need work. I can resist them 50% of the time and I havent even equipped my thex dagger from my level 3 halfling boss mesothorny.
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