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View Poll Results: Should exp loss be adjusted for higher levels?
No, lets keep bind rushing our way to victory. 5 31.25%
Yes, give an in-game penalty to people who just don't care about dying and you cannot get to leave. 11 68.75%
Voters: 16. You may not vote on this poll

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  #11  
Old 12-13-2011, 06:26 PM
Daefuin Daefuin is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm going to go out on a limb here and assume that the point of exp loss isn't to enforce LNS in every single case. The point is to encourage LNS and discourage bind rushing.
Except right now it doesn't do either because it's broken and you don't losr meaningful exp.

Quote:
Beyond doing that and making casters respawn with no mana, there's not much else the devs can do except make the penalty ridiculously high (which seriously frustrates casual players and will probably make many of them quit), or just ban bind rushing altogether. Obviously no one is going to support the devs banning bind rushing.
What about the casual players that don't care about dying and want to just bind at the camp and keep attacking you? Are they above losing exp because they are "casual"?
Quote:
The higher you make the exp loss for pvp, the more you will disappoint casual players. You have one half of the server saying that exp loss is bad and the other half saying that exp loss should be raised. What are the devs supposed to do? I think it's fine to keep the exp loss as it is. If you can't handle bind rushing with all the mechanisms currently in place to combat it, too bad [You must be logged in to view images. Log in or Register.]
You keep saying its fine as is but the fact of the matter is that it doesn't exist as is. The staff and players settled on exp loss. Right now there is NOTHING and it's quite obvious how happy you are playing in your hello kittu rainbow carebear land where you can die, afk, and bind wherever and however much you want without consequence.

What mechanisms? Training illegal. Cant bind camp forever as mana dependent caster.
  #12  
Old 12-13-2011, 06:31 PM
Daefuin Daefuin is offline
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I am all for server growth and not griefing new players off the server. A scaling exp loss system gives time to adjust to a PvP server.
  #13  
Old 12-13-2011, 08:49 PM
Darwoth Darwoth is offline
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currently pvp on the emu has as much meaning as wow pvp, there is no reward when you win (coin isnt worth much and seldom does anyone have any) and no penalty when you lose (2 notches of a blue? lol)

to make matters worse is that people keep their mana when they die, so you actually lose more time killing a bindrusher by using your mana to kill them than they do by refusing to leave and letting you kill them until your low on mana where they promptly mem some spells and become the pain in the ass that xp loss was meant to prevent them from being.

xp loss on pvp death should be the same as pve death, at the very minimum it should be a full blue.
  #14  
Old 12-14-2011, 10:59 AM
Nizzarr Nizzarr is offline
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For once I can agree with darwoth here -- This will be problematic when zerg guild like holocaust all bind rush for raid targets.

It takes like 30 pvp death to lose 50 as it stands right now, and you can get full 50 in like an hour of exping.
  #15  
Old 12-14-2011, 04:00 PM
Daefuin Daefuin is offline
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This is something virtually every higher level player has experienced and agrees with. You cannot control a camp vs some shitfuck that binds there and doesnt mind dying 20 times til you are oom
  #16  
Old 12-14-2011, 04:56 PM
Slave Slave is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You have one half of the server saying that exp loss is bad and the other half saying that exp loss should be raised.
Read the poll again, Captain Fabulous.

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
currently pvp on the emu has as much meaning as wow pvp, there is no reward when you win (coin isnt worth much and seldom does anyone have any) and no penalty when you lose (2 notches of a blue? lol)

to make matters worse is that people keep their mana when they die, so you actually lose more time killing a bindrusher by using your mana to kill them than they do by refusing to leave and letting you kill them until your low on mana where they promptly mem some spells and become the pain in the ass that xp loss was meant to prevent them from being.

xp loss on pvp death should be the same as pve death, at the very minimum it should be a full blue.
I am agreeing with Darwoth in a thread.
  #17  
Old 12-15-2011, 06:25 PM
Daefuin Daefuin is offline
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Bump. Concensus awaiting developer response
  #18  
Old 12-15-2011, 11:22 PM
Leftoverture Leftoverture is offline
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This is a pvp server, no one wants to have to keep grinding perpetually to pvp at 50 with a shit ass xp rate
  #19  
Old 12-15-2011, 11:25 PM
Daefuin Daefuin is offline
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Quote:
Originally Posted by Leftoverture [You must be logged in to view images. Log in or Register.]
This is a pvp server, no one wants to have to keep grinding perpetually to pvp at 50 with a shit ass xp rate
Then what kind of death penalty or mechanism do you propose in order to prevent bind rushing? Or weee lets all bind at evil eye and play instant respawn counterstrike!
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