#11
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If they are going to make it classic let it do double damage on hills like it used to also, thanks
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#13
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You also used to be able to sidestep and get off double bolts, here, if you cast or click anything after a bolt it nullifies the bolt, in classic you could also stack bolts so 4x could hit a person in a row.
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Last edited by heartbrand; 01-19-2012 at 02:28 PM..
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#14
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Quote:
im sitting in a 4x4 room with 1 entrance, u never showed ur face and the bolts came in fix asap | |||
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#15
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Is the truth. This definately needs fixed :l , is an exploit with no initial LOS cast. Is the essential to aimbot in counterstrike. A trained monkey could exploit this, no pun intended Heartbrand.
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#16
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I'm not sure if it is also classic for the bolt to just disappear if a Mage casts any other spell before the bolt lands on something, but that happens too.
I can cast bolt, get it off, then click Jboots immediately after, and then the bolt basically disappears and never hits the target. In PvP I have to wait for the bolt to hit someone before casting another nuke. I never played a Mage so I'm not certain if that's how it always was, but it seems kind of ridiculous. | ||
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#17
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bolts and arrows would both hit whatever came between them and their target, including mobs/players.
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#18
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it's a feature, not a bug
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#20
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Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.
This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already. | ||
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