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  #11  
Old 01-19-2012, 02:14 PM
Denzal Denzal is offline
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If they are going to make it classic let it do double damage on hills like it used to also, thanks
  #12  
Old 01-19-2012, 02:21 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Denzal [You must be logged in to view images. Log in or Register.]
If they are going to make it classic let it do double damage on hills like it used to also, thanks
  #13  
Old 01-19-2012, 02:21 PM
heartbrand heartbrand is offline
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You also used to be able to sidestep and get off double bolts, here, if you cast or click anything after a bolt it nullifies the bolt, in classic you could also stack bolts so 4x could hit a person in a row.
Last edited by heartbrand; 01-19-2012 at 02:28 PM..
  #14  
Old 01-20-2012, 08:36 AM
Cymbal Cymbal is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Nuked you with vision on top of bridge while you were poking out of safe hall but thanks
initial line of sight was never aquired

im sitting in a 4x4 room with 1 entrance, u never showed ur face and the bolts came in

fix asap
  #15  
Old 01-20-2012, 12:13 PM
Haul Haul is offline
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Is the truth. This definately needs fixed :l , is an exploit with no initial LOS cast. Is the essential to aimbot in counterstrike. A trained monkey could exploit this, no pun intended Heartbrand.
  #16  
Old 01-22-2012, 11:21 PM
Buhbuh Buhbuh is offline
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I'm not sure if it is also classic for the bolt to just disappear if a Mage casts any other spell before the bolt lands on something, but that happens too.

I can cast bolt, get it off, then click Jboots immediately after, and then the bolt basically disappears and never hits the target. In PvP I have to wait for the bolt to hit someone before casting another nuke. I never played a Mage so I'm not certain if that's how it always was, but it seems kind of ridiculous.
  #17  
Old 01-22-2012, 11:49 PM
Darwoth Darwoth is offline
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bolts and arrows would both hit whatever came between them and their target, including mobs/players.
  #18  
Old 01-23-2012, 05:48 PM
shorttin shorttin is offline
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it's a feature, not a bug
  #19  
Old 01-24-2012, 07:01 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
bolts and arrows would both hit whatever came between them and their target, including mobs/players.
  #20  
Old 01-30-2012, 12:00 PM
Albane Albane is offline
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Bump. This seems to be getting ignored. Envenomed Bolt is also not doing a LoS check at any point before or after being cast.

This is very annoying in dungeons, when players are targeting and then running around 20 corners and casting bolts, which have a huge range on them already.
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