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  #11  
Old 06-07-2010, 04:41 PM
Adso Adso is offline
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Quote:
Originally Posted by calaxa [You must be logged in to view images. Log in or Register.]
I think AE Mez is a valuable tool to use but needs to be practiced so that you don't accidentally mez yourself.

As for specialization, I did go for conjuration as this is the primary skill for mezzing. Somewhere around velious I switched this to alteration as I became more of a buffbot than crowd control and being an enchanter became a lot less fun.
Thanks again for the info on this thread, have referenced it quite a bit now. Couple more questions.

Just used AE mez in combat for the first time the other night... yep, mezzed myself. How do you use it and avoid that?

If you are in a group setting are you using your debuffs (besides tash) very much/ever? I am only 23 at the moment and have mainly been in Oasis and Unrest; the majority of what I have been doing is tash, stuns, slows, quickness, and pretty rarely the odd mez. Without clarity I hover around 20-30m casting 1-3 spells per mob. That sounds about right? Any other suggestions for eeking a little bit more utility and advantage to my groups out of this toon?

Also, maybe a dumb question, but how do you specialize? At the trainer selecting what you want and hitting TRAIN, just trains it one skill point (3plat worth!)... is there a /specialize alteration command or something?
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  #12  
Old 06-07-2010, 05:11 PM
Tetrian Tetrian is offline
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Specialisation comes on the first skill you raise over 50 if i remmeber right.

As for mesmerisation, learn the area it covers, and keep clear of it. At higher levels and with higher MR, you ressist it fairly often.
  #13  
Old 06-07-2010, 05:53 PM
Tetrian Tetrian is offline
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As for spells on mobs, only do whats nessesary. If healing is good on mana, you can save on slow, if no magic based casters and/or if the mobs arent too ressistant, no need for tash etc.

Basicly pace yourself when it comes to efford. Maybe not so much now, but when you start doing dungeons etc, you want to have that manapool as topped as possible in case a train shows up.
  #14  
Old 06-08-2010, 03:13 AM
gnomishfirework gnomishfirework is offline
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Here is some advice from an old enchanter.

Group messages for Tash/Slow & Mez are pointless. If your group isn't assisting, they are just gonna break it anyway. There are only certain situations hwere it necessary, and its rarely a group setting. Any argument for this is void from the fact I never announced and I was consistantly called an awesome encahnter (because I was)>

if your mez is being broken consistantly, stop doing it and start nuking. Thats your groups way to tell you they think you are a wizard.

The pbae stun line is a godsend, as someone mentioned. You can use it to keep mobs locked till you can mez.

You get the coolest looking epic in game BUT it also is your best friend. Treat Snakey well.

Learn to time your Mez. Don't wait for it to wear off. This is the difference between a good enchanter and a clarity vendor.
  #15  
Old 06-08-2010, 07:40 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
Here is some advice from an old enchanter.

Group messages for Tash/Slow & Mez are pointless. If your group isn't assisting, they are just gonna break it anyway. There are only certain situations hwere it necessary, and its rarely a group setting. Any argument for this is void from the fact I never announced and I was consistantly called an awesome encahnter (because I was)>

if your mez is being broken consistantly, stop doing it and start nuking. Thats your groups way to tell you they think you are a wizard.

The pbae stun line is a godsend, as someone mentioned. You can use it to keep mobs locked till you can mez.

You get the coolest looking epic in game BUT it also is your best friend. Treat Snakey well.

Learn to time your Mez. Don't wait for it to wear off. This is the difference between a good enchanter and a clarity vendor.
Not announcing mez is on par with advising a puller to not have an inc message. People should be paying attention so they should see the mob show up right?

If i were a tank and i didn't see an announcement of mez, I'd probably try and get aggro on it because for some reason the chanter didn't mez it.

There is no benefit to not announcing mez, and announcing it is a very good (and useful) habit to get into.
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  #16  
Old 06-08-2010, 09:54 AM
Tetrian Tetrian is offline
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I kinda agree, and on the other hand i disagree. Me announcing mezzed on 10 different mobs in a large pull is doing nothing but adding confusion.

Sometimes its nice to know of course, but frankly, its not needed, chantering 99% of the time doesnt need the intervention of group members, and as such they can expect the mobs to be mezzed without dramas.

In the few situations where the chanter is in trouble, a root from a druid or someone else in group can be done, but they should have eyes on the situation and are able to see whats going on.

Unless people are used to the messages from you, they probably wont suspect anything out of the ordinary when no messages comes.

As for pulls, they are meant more as a heads up, and i personally also like it when a tank announces what he will be on, but thats more to avoid mezzing the target he is on from the get go.
  #17  
Old 06-08-2010, 10:12 AM
Alleusion Alleusion is offline
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Quote:
Originally Posted by calaxa [You must be logged in to view images. Log in or Register.]
Your color stuns are also valuable tools to get aggro off yourself and stun caster mobs from casting. As I got more familiar with the chanter's abilities, I often would pull for groups with tash, stunning the mob, and letting MT take aggro off of me (this needs a fast aggro generating MT though).
Color stuns are a good way to get aggro off you for like 1 second. Other than that, they're the biggest aggro grabber next to a gnome pulling down his pants and having "punt me" tattooed on his ass.
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  #18  
Old 06-08-2010, 11:10 AM
km2783 km2783 is offline
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I cringe whenever I start casting a mezz. announced or not, some asshat (often some icy hot rogue who thinks he's Captain Offtank) is quite often going to break it. This is usually the same person who cries for a haste several times after you tell him you're OOM.

I often root a freshly mezzed mob. If some douche breaks it, unless you're just unlucky and the root breaks immediately, too, you can usually get off a mem blur or they grab the hate.

I'd kill for an AoE root spell [You must be logged in to view images. Log in or Register.] AoE mezz is often a death sentence when you're grouped with DPS-happy Mages, Wizards, and Druids. Drop an AoE mezz, then you see fire raining from the sky =/

LOADING. PLEASE WAIT...

I used to have a macro setup for my mezz spells, but I've found that most people don't really NEED to see what you're mezzing if it's explained to them beforehand to /assist the MT and leave everything else alone. Now, if your TANK keeps switching targets it's rather useful to announce the mezzes (or send him a tell to stop), so I have a seperate button for Mezz, Root, and occasionally Stun (stuns usally don't require an announcement imo).

I've done 3 Moggok runs on my inkie enchanter since lvl 8. Anytime I'm running to Highpass, I always kill bixies to see if I can get some honeycombs. If I'm in the Karanas, I try to make a trip to qeynos and Erudin for those parts of it (I keep an Innoruuk's Kiss of Death on me). This way I don't do it all in one sitting and still get one done every so often. It works for me, ymmv.

If the group lacks direction, don't be afraid to take over. Help people understand what you can do, what your job is, how well you can do it (usually by showing them) and how easily it is for them to mess it up. MOST people will fall into line or be willing to at least try and not break mezzes, etc. Politely send tells if you can to prolific breakers, try not to call people out in groupsay.

Your DD nuke spell has a stun component, and it will make things HATE YOUR F'ING GUTS. Use with caution in a group. DoT is a Dot and debuff, it causes HUGE agro. I generally spend most of my mana on crowd control and buffs, and sometimes slows and stuns (even the melee debuffs tend to piss things off majorly). Rarely will I ever cast a damage spell unless I am grouped with a tank capable of producing copious amounts of agro. Even then it's a luxury.
Last edited by km2783; 06-08-2010 at 11:14 AM..
  #19  
Old 06-08-2010, 11:14 AM
Omnimorph Omnimorph is offline
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If you're getting beat on and the tank isn't likely to take aggro anytime soon, root it and step back. Rather it beats on someone else than the chanter. Stuns are stupid amount of aggro. I only use PBAE stuns in AE groups, WtyH is a better stun for group situations i think.

I personally mez something and press my %T is mezzed key because it's second nature, is it necessary? probably not, but it doesn't hurt any and keeps the group informed. Sort of like a "hey guys, it's mezzed, everything under control etc." also it means if someone breaks mez they can't say "you never said it was mezzed"

Do clerics need to have messages announcing their heal? i mean, if you're the tank you'd be expecting a heal anyway, a good cleric will heal people when they need it. This serves a purpose in that another healer if you have one won't heal them. I think this is akin to a chanter announcing mez so no one else in the group has to worry about controlling the add (bard, offtank etc.)
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  #20  
Old 06-08-2010, 11:43 AM
km2783 km2783 is offline
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WTYH is a big favorite of mine. 12s of glorious stun to keep the healers from healing and the nukers from nuking your tank into a pile of scrap metal [You must be logged in to view images. Log in or Register.]
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