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#11
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![]() I havent tested this yet. But I know for sure that pets(read pets, not animations) could attack mezzed targets on Live in at least in 2000. I played a chanter back then and I remember having great problems with idiot mages who didnt know how to attack the right target.
*ironically I just started playing on this server the other day as a mage... | ||
Last edited by Takshaka; 11-06-2009 at 04:24 PM..
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#12
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![]() Okay... at release in 1999 there was no protection against pets breaking mez. Pets broke mez a lot and enchanters were sad. But that was life, EQ was hard.
I distinctly remember a patch I think around Velious where they added two things: a) Pets will disengage a mezzed mob. b) You cannot make a pet attack a mezzed mob. Currently, a) does not happen (good). B does however, which is the issue. It's not even anything too major, but just another classic inconsistency to point out. | ||
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#13
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![]() This made the difference between a good pet controller and not...
And the risk factor of using a pet in dungeons. | ||
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#14
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![]() http://everquest.allakhazam.com/history/patches.html
This should help. I dug around but couldn't find anything but that's not to say it isn't there. It's a lot to control+f through. This is starting to make a little more sense now. I still think Animations were meant to have a different rule-set than other pets since there is no way to control them. EDIT: It seems odd that the predominant crowd control class should be equipped with the "absolute worst possible mez breaking nightmare machine". As it works now when I have to mez an add I simply root it and when mez wears off i just get close enough to get hit once and my pet takes over. | ||
Last edited by guineapig; 11-06-2009 at 04:57 PM..
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#15
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![]() If a MOB is mezzed as the initial action, a pet will not break the mez if commanded to attack. If a MOB hit the chanter, and then got mezzed, the pet will break the mez immediately, or after its current target is dead. This is not ideal behavior but is classic.
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#16
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![]() Quote:
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#17
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![]() The animation was done as a way of ballance. Enchanters weren't meant to be a pet class. They were given an animation to help level. Imagine if a mage had as much CC as a chanter? Would be pretty OP.
Besides, chanters dont use their pet after a while anyways. | ||
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#18
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![]() Quote:
You're either going to be able to mez effectively, or have a small chance that your pet will pull a mob off of you so you can continue to cast a mez that will likely get broken. And by small I mean none, since pet taunt doesn't work like player taunt. Mezzing contraindicates the use of an animation. Attempting to do otherwise results in posts like these. | |||
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#19
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![]() Quote:
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#20
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![]() I would really like someone to provide proof of all the stuff being asserted in this thread since I play a Bard and Bards have mez, and would probably prefer if things were changed so that mez's interaction with pets wasn't confusing.
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