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  #1  
Old 02-09-2012, 03:39 PM
Raelador Raelador is offline
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Oasis is near Ecom that's why it's such a popular leveling zone. Not to mention Crocs are one of the easiest leveling in the game because they stay indifferent don't group and there are TONS of them in varying levels. I've always thought it would be cool for GM's to add extra ZEM to undisclosed dungeons maybe every two weeks or even monthly. No one would know exactly what zones were getting a higher ZEM so it would prevent a mass flock to said zones. People would eventually find out the zones noticing the exp and either blab it all to everyone (which some people would believe and some people wouldn't) or just tell their friends.

I think this is a great way of rekindling interest in old zones which are fun to dungeon crawl through, but dangerous and dissuade people due to death and exp loss (Najena, Upper Guk, Cazic Thule, Kaesora, ect.

With Velious on the unconfirmed horizon zones are going to be even emptier and would help keep those zones relevant.
  #2  
Old 02-09-2012, 05:32 PM
Grozmok Grozmok is offline
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A revolving ZEM would be awesome!

Each week a new zone or dungeon gets chosen and gives double exp or something.

Would be a great way to incentivise those under utilized pieces of content.
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  #3  
Old 02-09-2012, 08:11 PM
sbvera13 sbvera13 is offline
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I go to oasis on occasion when I only need a bar or two of exp to finish up a level, and don't want to trek accross the world to find a solid group or only have half an hour of play time. It's easy to pick up groups there.

Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
A revolving ZEM would be awesome!

Each week a new zone or dungeon gets chosen and gives double exp or something.

Would be a great way to incentivise those under utilized pieces of content.
You, sir, have won Everquest. This needs to be done, classic or no. This would help offset the server's low population compared to classic. Double is too much though. 50% tops, added to the existing ZEMs.
  #4  
Old 02-09-2012, 08:58 PM
Grozmok Grozmok is offline
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Quote:
Originally Posted by sbvera13 [You must be logged in to view images. Log in or Register.]
You, sir, have won Everquest. This needs to be done, classic or no. This would help offset the server's low population compared to classic. Double is too much though. 50% tops, added to the existing ZEMs.
Not my idea, I just reposted my version of it:

Quote:
Originally Posted by Raelador [You must be logged in to view images. Log in or Register.]
I've always thought it would be cool for GM's to add extra ZEM to undisclosed dungeons maybe every two weeks or even monthly. No one would know exactly what zones were getting a higher ZEM so it would prevent a mass flock to said zones. People would eventually find out the zones noticing the exp and either blab it all to everyone (which some people would believe and some people wouldn't) or just tell their friends.

I think this is a great way of rekindling interest in old zones which are fun to dungeon crawl through, but dangerous and dissuade people due to death and exp loss (Najena, Upper Guk, Cazic Thule, Kaesora, ect.

With Velious on the unconfirmed horizon zones are going to be even emptier and would help keep those zones relevant.
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Quote:
Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
  #5  
Old 02-10-2012, 08:47 AM
Radiskull Radiskull is offline
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Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
A revolving ZEM would be awesome!

Each week a new zone or dungeon gets chosen and gives double exp or something.

Would be a great way to incentivise those under utilized pieces of content.
Yes! We could call them "Hot Zones!" It's a brilliant AND original concept!

I'm feeling awfully trolly this morning. Apologies.
  #6  
Old 02-10-2012, 10:12 AM
eqravenprince eqravenprince is offline
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There was some game I forget now which one, but experience went down the longer you hunted in one zone. It was a game mechanic to encourage you to move to a different zone after awhile.
  #7  
Old 02-10-2012, 10:17 AM
Faisca Faisca is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
There was some game I forget now which one, but experience went down the longer you hunted in one zone. It was a game mechanic to encourage you to move to a different zone after awhile.
SoD
  #8  
Old 02-10-2012, 04:23 PM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
There was some game I forget now which one, but experience went down the longer you hunted in one zone. It was a game mechanic to encourage you to move to a different zone after awhile.
I remember this as well, and I want to associate it to Dark Age of Camelot...but I can't say for sure. Maybe someone else will know for sure.

Someone else responded with SoD...but I have no clue what that is.
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  #9  
Old 02-10-2012, 04:29 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
I remember this as well, and I want to associate it to Dark Age of Camelot...but I can't say for sure. Maybe someone else will know for sure.

Someone else responded with SoD...but I have no clue what that is.
Dark Age of Camelot, that's what it was!
  #10  
Old 02-10-2012, 04:38 PM
Kope Kope is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
I remember this as well, and I want to associate it to Dark Age of Camelot...but I can't say for sure. Maybe someone else will know for sure.

Someone else responded with SoD...but I have no clue what that is.
Usually SoD refers to Shards of Delilah (spelling?) a custom content EQ EMU server.
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