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#1
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It is 75% not 50% XP penality. You have to do 51% to get 100% XP. less than 51% you only get 25% XP. In a group it all goes away.
On a Mage you are pretty much screwed solo. Your Fire pet is not going to hold agro. And the Earth pet can't kill crap. And if you dismiss the pet you will be OOM all the time as a Mage. No better for a Enchanter. Charm pet you have to do the same 51% crap. A Necro or a Shaman pet not too bad. They don't do that much damage that you can't overcome. A Druid Charmed pet you can outdamage it with dots. A Mage is the one that is not really worth playing anymore. Chanter second worse on solo. I think it totally sucks. But Oh its Classic!! | ||
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Last edited by webrunner5; 02-29-2012 at 02:03 PM..
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#2
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Quote:
I thought I remembered "51% damage or lose 50% xp" Then it was changed to "do 1dmg or lose 75% xp." kind of seems like people borrowed the 75% from the later implementation.
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Jorg Shaman
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Last edited by Extunarian; 02-29-2012 at 04:55 PM..
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#3
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Quote:
Otherwise, you eat a 50% exp penalty for using your best tactics, spells, weapons, and pet. | |||
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#4
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How about this. If I'm playing my chanter and I group with another pet class, then we go off and solo by ourselves wouldn't that remove the penalty? Also, I think if we're far enough away from each other we won't even share exp.
Is this a good idea or am I missing something? As I understand it, the exp penalty goes away completely when you're grouped.
__________________
Deezle Suture - 66 Paladin of Tunare - Sylver Gryphon Brotherhood - Bistlebane Server - 2001 to 2006
Deezel Suture - 30 Paladin of Tunare - Signum Lumen - P99 Previously and Future, West Freeport Public Enemy Number One | ||
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#5
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That has been Nerfed. Red peeps figured that out a long time ago. Gone. | |||
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#6
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#7
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#8
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All the xp penalties need to disappear. The need for them no longer exists, as if it ever did.
Mages do get screwed the most on the pet xp penalty. Not every Mage has a focus item so those without are in a bad situation, potentially. Can out damage the pet, but then you face agro. Or you can dismiss the pet, which means you have to resummon and keep a rather large supply of the proper materials the pet requires to be summoned. A focus item makes dismissing the pet the preferred option, but not all of us have the means to get one until we can actually quest for them ourselves. You can group, which is always a great option. But soloing should also be an option. I see other classes soloing without the penalty pet classes have to overcome, and this is on top of the -10% penalty already incured because your a Mage. Mage is built around the pet, why penalize us for playing a class that was designed for the exact thing we're being punished for being able to do? Bards and Druids can do some ridiculous soloing and I don't see them coping with an extreme xp penalty on top of racial/class penalties. So why are pet classes being singled out? The time and place for xp penalties is come and gone. Some classes may start off stronger than others, but in the end there are classes that dominate solo mid to late yet start off weaker while some of the stronger starting classes definately lack the dominant solo mid to late game. | ||
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#9
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Does this mean pet classes level slower than Hybrids, on par with Hybrids or faster than Hybrids?
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"Everything can at all times be stated, for it will always be understood by those who are able to understand."
- Eliphas Levi | ||
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#10
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even with the 60% xp penalty mages will still level faster (solo) than hybrids (ae kiting bards excluded). they can just kill so much faster, and higher level mobs than melee hybrids. they can heal their pets, so they in effect become a healer with a tank. much more effective than a hybrid (sk/pal/rng) having to sit and regen between fights
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