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Old 02-29-2012, 01:57 PM
webrunner5 webrunner5 is offline
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It is 75% not 50% XP penality. You have to do 51% to get 100% XP. less than 51% you only get 25% XP. In a group it all goes away.

On a Mage you are pretty much screwed solo. Your Fire pet is not going to hold agro. And the Earth pet can't kill crap. And if you dismiss the pet you
will be OOM all the time as a Mage. No better for a Enchanter. Charm pet you have to do the same 51% crap.

A Necro or a Shaman pet not too bad. They don't do that much damage that you can't overcome. A Druid Charmed pet you can outdamage it with dots.

A Mage is the one that is not really worth playing anymore. Chanter second worse on solo. I think it totally sucks. But Oh its Classic!!
Last edited by webrunner5; 02-29-2012 at 02:03 PM..
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Old 02-29-2012, 04:51 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
It is 75% not 50% XP penality. You have to do 51% to get 100% XP. less than 51% you only get 25% XP. In a group it all goes away.
I have seen both 50% and 75% penalty cited. Can anyone prove one or the other?


I thought I remembered "51% damage or lose 50% xp"

Then it was changed to "do 1dmg or lose 75% xp."

kind of seems like people borrowed the 75% from the later implementation.
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Old 02-29-2012, 03:06 PM
Slave Slave is offline
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Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
Knowing the above you can almost xp as if the penalty doesn't exist if you are fighting mobs that run. Fight a mob, chain cast as needed, when the mob gets around 5% desummon for mana then resummon a pet. Cast a low level 100 damage nuke to do over half of the remaining life, then let the new pet kill the mob.
This works extremely well when you're fighting very weak mobs. Mobs that are so weak that you don't have to arm your pets for every fight, or buff them, or have to summon your strongest pet to kill them. So basically, when you're powerleveling.

Otherwise, you eat a 50% exp penalty for using your best tactics, spells, weapons, and pet.
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Old 02-29-2012, 03:22 PM
Deezle Deezle is offline
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How about this. If I'm playing my chanter and I group with another pet class, then we go off and solo by ourselves wouldn't that remove the penalty? Also, I think if we're far enough away from each other we won't even share exp.

Is this a good idea or am I missing something? As I understand it, the exp penalty goes away completely when you're grouped.
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Old 02-29-2012, 08:41 PM
webrunner5 webrunner5 is offline
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Originally Posted by Deezle [You must be logged in to view images. Log in or Register.]
How about this. If I'm playing my chanter and I group with another pet class, then we go off and solo by ourselves wouldn't that remove the penalty? Also, I think if we're far enough away from each other we won't even share exp.

Is this a good idea or am I missing something? As I understand it, the exp penalty goes away completely when you're grouped.

That has been Nerfed. Red peeps figured that out a long time ago. Gone.
  #6  
Old 02-29-2012, 05:56 PM
nalkin nalkin is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
This works extremely well when you're fighting very weak mobs. Mobs that are so weak that you don't have to arm your pets for every fight, or buff them, or have to summon your strongest pet to kill them. So basically, when you're powerleveling.

Otherwise, you eat a 50% exp penalty for using your best tactics, spells, weapons, and pet.
huh? For levels like 25-52 there is no reason you wouldn't chain pet to kill mobs as it is the most effective way to kill things, especially on strong mobs. As a soloing mage you should never equip your pets or buff them or use high damage nukes on mobs
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  #7  
Old 02-29-2012, 06:08 PM
Sularys Sularys is offline
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
huh? For levels like 25-52 there is no reason you wouldn't chain pet to kill mobs as it is the most effective way to kill things, especially on strong mobs. As a soloing mage you should never equip your pets or buff them or use high damage nukes on mobs
Not very much like classic then. I could solo effectively and efficiently classic and grab some awesome xp with a single pet. One shouldn't have to chain pets to kill mobs. One shouldn't have to dismiss pet to get the best xp either. Mage is built around the pet, so the Mage shouldn't ever be penalized because of the pet.
  #8  
Old 02-29-2012, 02:50 PM
Sularys Sularys is offline
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All the xp penalties need to disappear. The need for them no longer exists, as if it ever did.

Mages do get screwed the most on the pet xp penalty. Not every Mage has a focus item so those without are in a bad situation, potentially. Can out damage the pet, but then you face agro. Or you can dismiss the pet, which means you have to resummon and keep a rather large supply of the proper materials the pet requires to be summoned. A focus item makes dismissing the pet the preferred option, but not all of us have the means to get one until we can actually quest for them ourselves.

You can group, which is always a great option. But soloing should also be an option. I see other classes soloing without the penalty pet classes have to overcome, and this is on top of the -10% penalty already incured because your a Mage. Mage is built around the pet, why penalize us for playing a class that was designed for the exact thing we're being punished for being able to do? Bards and Druids can do some ridiculous soloing and I don't see them coping with an extreme xp penalty on top of racial/class penalties. So why are pet classes being singled out?

The time and place for xp penalties is come and gone. Some classes may start off stronger than others, but in the end there are classes that dominate solo mid to late yet start off weaker while some of the stronger starting classes definately lack the dominant solo mid to late game.
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Old 02-29-2012, 07:57 PM
Scavrefamn Scavrefamn is offline
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Does this mean pet classes level slower than Hybrids, on par with Hybrids or faster than Hybrids?
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  #10  
Old 02-29-2012, 08:10 PM
Kender Kender is offline
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even with the 60% xp penalty mages will still level faster (solo) than hybrids (ae kiting bards excluded). they can just kill so much faster, and higher level mobs than melee hybrids. they can heal their pets, so they in effect become a healer with a tank. much more effective than a hybrid (sk/pal/rng) having to sit and regen between fights
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