#11
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Any plans to upgrade guard assist further so that they assist the party they care more for?
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#12
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@Amelinda - I know you know the statistics on what players are abusing IP exemption, and that they are vastly higher than those using other methods of boxing. Every player I've ever heard about being caught boxing did it via IP exemptions. If they are using other methods then I understand them being dealt with accordingly, but the average person breaking this rule is going to be doing it using a method you can easily moderate.
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#13
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"Classic" was 80+ players in Gfay and a good chunk in Nektolus actually trading with eachother. Let me just rephrase with a cover-all question: will things ever be changed based on the server population (ie: if we have 100 people, it works this way, if we have 5000 people, we'll do it this way)? Exp loss on PvP death was on none of the classic servers (VZ, TZ, RZ, SZ). I've never actually heard why this was implemented by the developers, so maybe that's a better question to be asking. I love you to death Amelinda, but shouldn't the actual devs be doing this Q&A thing? Are they going to post here at any point? | |||
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#14
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the "not classic" argument has ruined the best classic everquest emu server
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Wipe it clean. | |||
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#16
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2. Quit talking as though you can see who was banned for what in which guild because this statement: Quote:
3. take this to a new thread. Quote:
2. I'm not quite as dumb as people think I am. 3. Take it to another thread. 4. The reason all the players that were caught boxing admit to being on the same IP is because they don't want to admit that i'm smarter than them. Quote:
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#17
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Alright, I overlooked that. It's marginal anyway, probably wasn't even worth asking. I could just see it being a potential huge problem on a server where bind camping is legal. Quote:
Classic is subjective though. Channels covering multiple zones may not be classic from a dev standpoint, but channels that get used by 50+ players are. Quote:
I won't guilt trip them into posting here since that is shitty + we're really entitled to nothing. We need to improve the relationship between player and staff, though. This is probably more important than anything else being covered here. What can the players do to help? | |||||
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#18
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One big difference though was that you could only cause exp loss from one person to another a set number of times per hour (like 5?? -long ago can't recall, can't find the # anywhere) | |||
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#19
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Troll less. Be more helpful / less rude when a GM speaks to them. That makes me hostile. Don't do underhanded shit. Don't act entitled and needy. offer to help with the server in a constructive manner such as submit your guide application or offer to develop. If you can't program or don't thinik i'd make you a guide (Lol you can think of a few that last one fits) then offer to research for the devs. you can always find nilbog's post on how to research, research and post info for the devs. report bugs diligently. lazortag (giegue) is one of the most avid bug reporters we have. he knows a lot about game mechanics. (I know a lot about the mechanics but i don't care to explain them in the detail he does) Create less work for me. (Don't shit up irc and the forums which makes me expend energy and become angry ) these are the ways players can help.
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#20
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Developer Questions
These are questions that are best answered by Null
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Last edited by Null; 03-25-2012 at 02:44 PM..
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