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#11
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![]() Quote:
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#12
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![]() i want to give fine steel weapons to newbie mobs again !
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#13
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![]() i want to hand them mod rods ... love it when noobs wonder what the effect does ... *BINNNG* loading please wait ...
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[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | ||
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#14
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![]() I see this general topic as an important issue in the light that...
1) If the game creates too many headaches for the developers of this project (which they make little or no money on), they are more likely to quit and spend their time on other things. 2) Rigidly adhering to game flaws, bugs, inefficiencies, or other headaches for the sake of being classic is a flawed line of thinking. The beauty of this project for both players and developers is that there is room for learning from past mistakes and getting Classic EQ right, not just "classic". Blatantly adhering to flaws is not a healthy or desirable trait... period. | ||
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#15
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![]() Exactly [You must be logged in to view images. Log in or Register.]
That said, I do have fond memories of folks holding in-game events that revolved around giving stuff to NPCs in a newbie zone and holding a treasure-hunt or just having newbies get nice surprises when they loot a stat item from a bat... Of course, the potential for griefing is high enough that it's probably best to leave this 'feature' out of p1999.
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-Bumamgar
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#16
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![]() I actually disagree with the OP. Some things that were classic are better left in the recesses of our collective memories.
This would not "enhance" my experience in any way, shape, or form.
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Tallenn 40 Druid
Marlock 29 Enchanter | ||
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#17
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![]() I would love to be able to give items to newbie mobs. Its so much fun to sit in WFP and drop a good item on a bat and see a newbie /shout for joy at his newly found treasure. It enhances game experience for me, but is understandable if it's too much work to do.
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