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  #11  
Old 01-12-2018, 10:39 AM
Rygar Rygar is offline
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For what it's worth, I did find that EQ put in a feature the tried to prevent deaths like this from occurring:
https://web.archive.org/web/20010822...ve/arc69.shtml

Quote:
[Quote from original post:8)Many times if you are hit while zoning, you can pop up into the same zone you were zoning from, with full health, at usually loc 0,0. I have had this happen to me in Mistmoore and Crushbone multiple times.]
Quote:
You're actually put back at the last save-point. It's a feature to handle cases where you are killed between the time that your client thinks you start zoning and the time that the zoneserver gets the message that you are zoning. It's one of the downsides of internet latency. The "pop back at savepoint" is a second chance to get out of the zone. The other option, and some will remember when this was in, was to leave your dead corpse behind the zoneline.
So perhaps indeed a fix for this issue could be 'classic'. It may not put you in WC, but maybe your 'last save point' (unsure what that means really) or at the zone 'safe spot'.
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  #12  
Old 01-15-2018, 10:11 PM
Rygar Rygar is offline
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Found additional confirmation that if you die during zoning, even though you should technically be a corpse, it should bring you to zone safe spot. Not sure what the previous post I made about restoring full health.

The full health could have exploit written all over it.

Whatever though, maybe this is a feature y'all want to implement:
https://web.archive.org/web/20010822...ve/arc17.shtml

OP was listing a bunch of bugs he thought were in the game, and the dev responds to him:
Quote:
[Quote from original post: 7. Losing all your buffs when you zoned at low health. Related - showing up at the safe spot in the zone.]

This is the same one you mentioned above. But in this case, you died while zoning and the 'bug' let you live. You get sent to the safe spot because you were a corpse at the time. At least that's how I understand it.
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