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  #1  
Old 05-31-2012, 05:00 PM
Blotto Blotto is offline
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Big difference running an emu server and creating something from scratch.
  #2  
Old 05-31-2012, 05:29 PM
SamwiseBanned SamwiseBanned is offline
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  #3  
Old 05-31-2012, 10:54 PM
batkiller batkiller is offline
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There are some games like how you described it, but they all have issues. Here are three examples of games you would love but all had major issues.

Minions of Mirth
This is one of the best MMORPG's I have ever played. It was similar to EQ, similar graphics, harsh death, inter-dependence etc. I had a LOT of fun playing that game. Sadly... the fun only lasted for a few months. An MMORPG like that made by only 3 or 4 people just can't develop enough content to keep you happy for a long time. What they did make was fantastic, but there were only a dozen or so zones, and a dozen or so quests.

Dawntide
One of the first, and the most successful Everquest emulator servers (before P99 came along) was made by this one guy. He did a great job and his server was a LOT of fun. He took on more and more volunteers to develop it even further and it grew and grew and has lots of content (it's still going today). But eventually he had done all he wanted to do with it, and he and some of his uber staff left and formed their own company to make their own MMORPG, exactly like you described. They decided to make a very hardcore, sandboxish MMO world inspired as much by Ultima Online as it was by EQ. Not sure if the beta is still available, but they opened the beta up to anyone and people can/could play it and give them feedback. Anyway, it was developing, verrry sloowwwwly, but still, it was going in the right direction, gradually. But then it all went quiet for a long time, and eventually they posted a message, "I’m sure it hasn’t escaped anyone’s notice that we haven’t resumed development or posted any news in quite some time. The truth is, we experienced some uenxpected financial difficulties at the end of last year, and while we expected to have them solved quickly, this did not happen. In fact, as it stands right now we do not have the money to continue developing Dawntide." They say they are still looking for new investors, but I don't hold out any hopes for them to be honest. And they also have the added issue that their game looks more and more dated as the years go by. When I first saw early screenshots in 2008 or so, it looked really good! By 2011 it was starting to look pretty old. And now, with probably at least a year or two until it even makes it to release (if at all), it's going to look even more ancient.

Vanguard: Saga of Heroes
You must have heard about this game? This was BIG hope for many former EQ fans. Brad McQuaid who was one of the key people behind Everquest, left and started his own company, Sigil Games Online. He got huge funding from Microsoft, and he hired an amazing team of all the best people in the industry, and they set to work on the killer MMORPG that was going to blow us all away.
Somewhere along the way, things went horribly wrong. They ended up splitting up with Microsoft and therefore ran out of funding completely, and had to go with whoever would take them on. And during Beta, the original game which was very original and very hardcore, they started getting negative feedback from some of the testers. Rather than having the balls and the self confidence to stick to their plan, they started making changes, and more changes, and even more changes... By the later stages of beta, they had basically completely changed how the game plays, and made it in to just another WoW type game.
Apparantly, it still managed to get 400,000 subscriptions in it's first month which was about as high as EQ was during it's peak! But within one month, almost all of those players had quit, and they never returned.



The moral of the story? A lot of people would love to make a new MMORPG but with old school designs. But it's easier said than done! To say the least.
  #4  
Old 06-01-2012, 09:10 AM
Wudan Wudan is offline
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Quote:
Originally Posted by batkiller [You must be logged in to view images. Log in or Register.]
The moral of the story? A lot of people would love to make a new MMORPG but with old school designs. But it's easier said than done! To say the least.
Im starting to think there is different development concept needed for future mmos. Either that or 150mil. $! I mean hire people for minimum possible wages or even for free and give them percentage of the company in exchange for their work. I think the development team needs to be the actual owner of the company. It would cut the expanses down a lot and it would make the people much more involved with the product. It is VERY expensive to pay these people and you need so many for such a long time in order to make the game that it just makes it almost impossible to be successful. Just a tought.
  #5  
Old 06-01-2012, 09:51 AM
Atmas Atmas is offline
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Quote:
Originally Posted by Wudan [You must be logged in to view images. Log in or Register.]
Im starting to think there is different development concept needed for future mmos. Either that or 150mil. $! I mean hire people for minimum possible wages or even for free and give them percentage of the company in exchange for their work. I think the development team needs to be the actual owner of the company. It would cut the expanses down a lot and it would make the people much more involved with the product. It is VERY expensive to pay these people and you need so many for such a long time in order to make the game that it just makes it almost impossible to be successful. Just a tought.
It's a good thought and many start ups attract cheaper labor in this manner. The problem is once again the level of effort will require people to be on board in this manner for years. Not always feasible for a project that may not pan out.
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  #6  
Old 06-01-2012, 09:52 AM
Kevlar Kevlar is offline
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Who the hell is going to code a video game for free when they can go work for some corporation and write business applications for 150k per year.
  #7  
Old 06-01-2012, 11:33 AM
fadetree fadetree is offline
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Who the hell gets 150k per year to write business apps? Let me know, I could use some of that.
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  #8  
Old 06-01-2012, 04:40 PM
batkiller batkiller is offline
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It all sounds hopeless at the moment, but I think we will get what we want eventually. Personally I am just as excited about Guild Wars 2 as anything. I have played the beta quite a lot and I love it. It's not really the EQ type experience a lot of us have wanted for years, but it's different, and it's just as fun in its own way. So I can't wait for that.

And besides being fun, another thing GW2 shows is that if you make one game which is smaller in scale, and it's a big success, you can then afford to make a second game exactly how you want it, and with no interference from publishers. No need to dumb it down etc. There is another promising game which is more sandbox style called ArcheAge which is well worth looking in to.

There is also hope in the future with reduced costs and better availability of 'middle ware'. In other words, there are large chunks of software that you can just buy and use it to make a game. SpeedTree is one example, you buy it, but then it creates all the trees in your entire game. They are great looking too, and don't kill your frame rate, and no artists need to do any work on them. There are other kinds of 'middle ware' too, and eventually as the industry and the MMO genre matures, there will be more of this stuff, and it will come down in price. So independent projects will stand a better chance. Independent games might not be as big and fancy as the big budget ones, but we may still get some great games that are better than the now aging EQ.
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