![]() |
|
#1
|
||||
|
![]() Quote:
| |||
|
#2
|
||||
|
![]() Quote:
__________________
![]() In your unfailing love, silence my enemies; destroy all my foes, for I am your servant. Blessed be the LORD my strength, who teaches my hands for war, and my fingers to fight. (Psalms 143:12-144:1) [10:53] <@Amelinda> he grabbed my ass and then i broke his nose. | |||
|
#3
|
|||
|
![]() To me it makes no sense not to be able to kill everyone, but I am not saying teams are without some benefits.
Also don't like how you can use abilities like AEs without worrying about hitting friendlies. FFA is just more real and requires more strategy all around. I also love the ability to kill my friends when they act a fool.
__________________
| ||
|
#4
|
|||
|
![]() guess im too immersed in the little eq lore i know or SZ spoiled me with the ruleset i like the most. this is a bad example but counter strike would never have left beta had it been ffa. i know fps is a completely different genre but same thing applies, i dont find ffa/death match games to be fun.
| ||
|
#5
|
||||
|
![]() Quote:
Teams you have a common goal. People you HAD to work with. It gave you an arbitrary group of people who you had to band together with. FFA you don't have the drive to "stop Hate from getting Dain this week." Teams gave you an identity and a reason to keep logging in. FFA never felt to me, as if you had a REASON to go kill someone, other than to be a dickbag after that bad day at school when the bully took your lunch money. SZ was my favorite ruleset. No rules. Teams, no level range, and accelerated EXP. | |||
|
#6
|
||||
|
![]() Quote:
| |||
|
#7
|
|||
|
![]() 15 people on 6 PM EST, obviously FFA failed.
| ||
|
#8
|
|||
|
![]() Same number on LoZ minus box chars. What do?
__________________
| ||
|
#9
|
|||
|
![]() Who gives a fuck about LoZ, and it's not teams don't understand your post.
| ||
|
#10
|
|||
|
![]() SZ is my favorite ruleset too, but be prepared for everyone to be on evil team here.
__________________
![]() | ||
|
![]() |
|
|