Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 06-10-2010, 05:27 AM
spoolie spoolie is offline
Kobold


Join Date: Mar 2010
Posts: 128
Default

well if your gonna overhaul to classic i want to see banded trivial raised above 125 and FIne steel taking me to 248
  #12  
Old 06-10-2010, 09:55 AM
astarothel astarothel is offline
Fire Giant

astarothel's Avatar

Join Date: Apr 2010
Posts: 608
Default

Quote:
Originally Posted by spoolie [You must be logged in to view images. Log in or Register.]
well if your gonna overhaul to classic i want to see banded trivial raised above 125 and FIne steel taking me to 248
It's a work in progress getting the old trivial list. As mentioned elsewhere, there's about 6 trivials that still need to be found. Also Fine Steel shouldn't take you to 248. As mentioned, all trade skills should be capping at 200, jewelcrafting only goes as high as it does here because no tradeskill caps were put place and it has the highest trivials in classic.
__________________
More famous than Jesus and better dressed than Santa Claus;
wouldn't be seen dead on a cross and have never been caught up a chimney.
So I deserve your money more
  #13  
Old 06-10-2010, 12:03 PM
Xenephex Xenephex is offline
Kobold


Join Date: May 2010
Posts: 102
Default

Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
It's a work in progress getting the old trivial list. As mentioned elsewhere, there's about 6 trivials that still need to be found. Also Fine Steel shouldn't take you to 248. As mentioned, all trade skills should be capping at 200, jewelcrafting only goes as high as it does here because no tradeskill caps were put place and it has the highest trivials in classic.
From the patch notes of September 19, 2000:

*Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.
__________________
Anciente the lucky dwarf
Blindlemon - it's Blind lemon, not Blindle mon
  #14  
Old 06-10-2010, 12:05 PM
astarothel astarothel is offline
Fire Giant

astarothel's Avatar

Join Date: Apr 2010
Posts: 608
Default

Nice, I couldn't remember if spec was added in in the classic overhaul, or the Kunark updates. Good stuff.

Spoolie, you shall get your 248 smithing afterall! [You must be logged in to view images. Log in or Register.]
__________________
More famous than Jesus and better dressed than Santa Claus;
wouldn't be seen dead on a cross and have never been caught up a chimney.
So I deserve your money more
  #15  
Old 06-10-2010, 12:39 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,645
Default

Please make new threads for different topics.

This has nothing to do with Tarnished Weapon Conversion... and no one that reads the title will expect to find issues about banded trivials and fine steel.
  #16  
Old 06-10-2010, 12:45 PM
astarothel astarothel is offline
Fire Giant

astarothel's Avatar

Join Date: Apr 2010
Posts: 608
Default

http://project1999.org/forums/showthread.php?t=7799
__________________
More famous than Jesus and better dressed than Santa Claus;
wouldn't be seen dead on a cross and have never been caught up a chimney.
So I deserve your money more
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.