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  #11  
Old 12-16-2011, 04:57 PM
ChubbyBubbles ChubbyBubbles is offline
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Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
see now if charm was classic (this is another discussion all together), post proof and this should be added. This is a classic emu!!

Edit: i see the page of update notes from my original post says that players could be charmed. IMO both of these are classic and should be added. Restrict them if you must but keep it classic!
Okay so it was classic. But I'm pretty sure everyone , including you can remember that they were taken out. So why in the world would the devs go about putting something in the game that was flawed from the beginning? So they can eventually spend time taking it back out? I'm not seeing the logic here, only the fact that you want to be able to fear people in pvp because it was 1: op and 2 : classic.

No.
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  #12  
Old 12-16-2011, 05:16 PM
Kruel Kruel is offline
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there are tons of things that are in game that will be taken out.. manastone / guise / quests like thex etc. Allot of these were taken out for some reason or another. But its to relive the classic experience.
  #13  
Old 12-16-2011, 05:27 PM
ChubbyBubbles ChubbyBubbles is offline
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Those things are legacy items, and quests that once done the items stayed with those people. Sometimes live these things were referred to as "pre-nerf item so-and-so". However the Game mechanic Fear is not an item that is in limited quantity.

Can you please give some other reasons that this mechanic of fearing players should be put in the game other than to cause grief or sate some weird obsession you seem to have with being able to fear players, as it must of been done to you in the past?
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  #14  
Old 12-16-2011, 05:30 PM
Kruel Kruel is offline
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to be honest, i was a warrior for 6 years on blue and i remember being feared allot. And not that it is a big deal, at the end of the day it is classic. I simply say that if something was in the game at classic, that is what the server should be trying to impliment. I kinda feel its like taking away sow for a druid/shaman because they can run faster than the mob... this is true but this was classic and it was one of the things that made them strong. In the same thought charm / fear is what made necros and chanters strong. They could even make the chances that it sticks nill to none. Make it very highly resisted, but keep it classic.
  #15  
Old 12-16-2011, 06:09 PM
Slave Slave is offline
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If it was highly resisted more than other spells, it would not be Classic. Your comparison of Fear to SoW was particularly apt in my opinion, and in that vein neither seems overly powerful compared to the other.

If PvP experience death penalty matched mob experience death penalty, and if training and other play nice policy rules were removed, we would see that the immensely larger range of player options and real consequences could easily lead to an instant revitalization of this server.
  #16  
Old 12-16-2011, 06:49 PM
Kruel Kruel is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
If it was highly resisted more than other spells, it would not be Classic. Your comparison of Fear to SoW was particularly apt in my opinion, and in that vein neither seems overly powerful compared to the other.

If PvP experience death penalty matched mob experience death penalty, and if training and other play nice policy rules were removed, we would see that the immensely larger range of player options and real consequences could easily lead to an instant revitalization of this server.
one thing at a time, first thing is the purposefully nerfed spells for no reason other than.. it kinda sucks if someone casts this on you around mobs.

Game mechanics like training, griefing, cursing, play nice policy are the policy of the staff and people who run this server. Other than that all spells and abilities should remain as they were in classic.
  #17  
Old 12-16-2011, 08:35 PM
Lazortag Lazortag is offline
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I am a huge classic purist and I almost never say that something classic should be excluded from the game, but there are good arguments for not including fear in pvp, especially on an emu. Firstly, it is very easy to make someone take an exp death with this spell. Granted there are spells in game that can make players take exp deaths (crowd control spells, song of highsun, crission's pixie strike (push someone off a cliff/into water), etc.), but they're either very high level spells or there are only very few situations in which they induce exp deaths. With fear, pretty much any situation where someone is engaged with a mob or has mobs nearby leads to an exp death. Secondly, fear is very exploitable (moreso on an emu). You can fear people behind zonelines and sometimes inside of walls/under the world, which requires GM intervention and generally isn't fair. It was a mistake to allow fear on live pvp servers and I see no reason why they should repeat that mistake on red99.
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  #18  
Old 12-16-2011, 08:55 PM
Kruel Kruel is offline
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im just lost in this whole discussion. This isnt making the game how u want it to be. the game already came out 10 years ago and this was HOW IT WAS THEN. Not picking and choosing what we want from EQ.
  #19  
Old 12-16-2011, 08:59 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Kruel [You must be logged in to view images. Log in or Register.]
im just lost in this whole discussion. This isnt making the game how u want it to be. the game already came out 10 years ago and this was HOW IT WAS THEN. Not picking and choosing what we want from EQ.
The devs don't always reproduce exploits, and I explained how it could be exploitative, so you're just ignoring all the arguments you can't respond to.
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  #20  
Old 12-16-2011, 09:06 PM
Kruel Kruel is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
The devs don't always reproduce exploits, and I explained how it could be exploitative, so you're just ignoring all the arguments you can't respond to.
there are allot of spells that are unfortunate for pvp.. like how a enchanter can see you running invis through a zone you are KOS in, and just straight mez / root / keep you perma stund while trying to bank. (this actually happened to me).


You are not reproducing an exploit when the game we are trying to emulate allowed it. Allot of spells can be exploitative.. but if they were classic then you have to allow it. I really feel when you pick and choose what to allow and what not to allow its BS. This is the first thing i have seen on p99 that isnt original and was intentionally left out because someone just didnt want it to work like classic.
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