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  #1  
Old 11-25-2012, 10:08 PM
stormlord stormlord is offline
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Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
On Live when someone ran a mob or group of mobs and it passed near others, many of the monsters would automatically jump off of the train and attack people that they passed by.

I'm not talking about social aggro. I'm talking by a mob peeling off its original aggroer for NO reason and just attacking you when you were completely idle and not doing anything.
I don't remember that, but I definitely remember social aggro from trains.

Maybe some people are mistaking RETURNING trains for departing ones.

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  #2  
Old 11-25-2012, 10:28 PM
Stinkum Stinkum is offline
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Surprising, I know, but I'm not talking about returning trains. Say you're running to the zoneline with 10 mobs behind you and run past an innocent bystander minding his own business. Some or all of the mobs would instantly swarm the innocent bystander and attack him.

I know it sounds crazy but it really did exist this way on live. Or at least it did for Undead mobs and Sand Giants.. I'm not 100% sure if it did for everyone else.
Last edited by Stinkum; 11-25-2012 at 10:31 PM..
  #3  
Old 11-25-2012, 10:57 PM
murcielago200 murcielago200 is offline
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I remember on my bard when i was level 20-30ish running Cazel around in Oasis and staying way way out of range so people wouldn't know it was me and he would destroy everyone in his path. Was extremely hilarious for my immature self at 15. He would attack everyone at docks and all over even though he was trying to get to me. I have not tried that here. Not as fun as when i was 15.
  #4  
Old 11-26-2012, 07:47 PM
shooteneq1 shooteneq1 is offline
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It 100% worked this way on live with undead or normal mobs. I would train people all the time using the run by and agro with sow and then train people and they would never know what hit them.

Raiding back in the day i remember distinctly casters were not supposed to be sitting while raiding fear due to pulled mobs jumping from the puller to the people sitting as sitting carried more agro than the proximity or minimum damage of the pull.

I dont know if they plan on fixing this but its one of the things that was classic that i wouldnt care to see return as then people would be able to train very easily for kicks and you would never know who did it.
  #5  
Old 11-26-2012, 10:58 PM
stormlord stormlord is offline
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Quote:
Originally Posted by shooteneq1 [You must be logged in to view images. Log in or Register.]
It 100% worked this way on live with undead or normal mobs. I would train people all the time using the run by and agro with sow and then train people and they would never know what hit them.

Raiding back in the day i remember distinctly casters were not supposed to be sitting while raiding fear due to pulled mobs jumping from the puller to the people sitting as sitting carried more agro than the proximity or minimum damage of the pull.

I dont know if they plan on fixing this but its one of the things that was classic that i wouldnt care to see return as then people would be able to train very easily for kicks and you would never know who did it.
I wouldn't be surprised if sitting caused that; sitting changes aggro. I don't remember this specifically, though. But then again I only played 2 or at most 3 months in 1999. Then I played in 2001 and 2002.

I got a soft spot for tough aggro mechanics like that. I get lazy when playing games and it's easy to go afk or sit without thinking about it. But I've always liked monsters to do things that made sense; like hit the most vulnerable person. But if monsters were too smart it'd be a lot harder to kill them, so...

But honest I'd like to see some games put more pressure on us; aka smart monsters. I think it'd be better if only the smart(er) monsters did it or the bosses. Otherwise, it could get a bit tedious. On hte other hand, I don't expect monsters to hand me a kill. In fact, if I get handed a kill it's the surest sign I'll lose interest in the game. But the line between a monster that makes combat annoying and a monster that makes it challenging is perhaps fuzzy. A monster shouldn't always attack the most vulnerable person or make the smartest choice. If they do then that gives players no leeway. But if a monster is so dumb that they just stand there limp and let you kill them and never display even the slightest hint of smartness then, to me anyway, it's very unexciting.
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Last edited by stormlord; 11-26-2012 at 11:11 PM..
  #6  
Old 11-27-2012, 12:10 AM
Kika Maslyaka Kika Maslyaka is offline
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i remember that mechanics too, but i have a strong feeling it only worked for mobs that were kos out of level - ala agro even if you were 50 levels above then - such as undead and some few others. Wasn't the case with say gnolls or orcs though.
  #7  
Old 11-27-2012, 04:56 PM
Metallikus Metallikus is offline
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you guys didnt realize what you were doing or how agro worked. If you casted a buff within proximity or healed anyone in proximity or were fighting or merely attempting to cast in proximity of the train then that action would put u on the agro list. Whatever action puts u on the list, the proximity of you to the train as opposed to other people agroed on the train also gives the mobs a priority to come smash you if you are within a certain range as to make it easy for them remove you.
  #8  
Old 11-27-2012, 05:16 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
you guys didnt realize what you were doing or how agro worked. If you casted a buff within proximity or healed anyone in proximity or were fighting or merely attempting to cast in proximity of the train then that action would put u on the agro list. Whatever action puts u on the list, the proximity of you to the train as opposed to other people agroed on the train also gives the mobs a priority to come smash you if you are within a certain range as to make it easy for them remove you.
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