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#11
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Necro/Sham or Necro/Mage is really good for anyone to play and will be fun to level pretty much anywhere. Cleric/Ench can get a group anywhere, but will level slower in a full group than a Necro/Sham or Necro/Mage duo. Cler/Ench duo can't really be played by a pair of retards and require at the very least a skilled enchanter and a cleric who isn't falling asleep. If the enchanter is bad, make sure the cleric has his epic.
e: Necro/Sham will be easier to LFG as a pair than Necro/Mage, Cler/Ench is more LFTank than LFGroup if the enchanter is not good enough for charm killing.
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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#12
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If you are seriously considering the cleric/chanter duo, know that with hasted charmed pets your kill rate will be much much faster than any other duo in the game. Also you can add pretty much any class to your duo and make it work, doesnt have to be a tank though your kill rate will be so high with charm that dot classes would probably be unatractive if maximizing your xp is your goal.
Further to this if you are seriously considering a charm based duo druid/chanter has many advantages, snare and ports primarily, as does shaman/chanter. | ||
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#13
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Enchanter/Cleric is going to be best for clearing the toughest camps. If you are doing easier things Enchanter/Shaman would be better in my opinion.
Quantity of decent tough pulls, fast exp, still able to do really hard camps = enchanter/shaman Toughest camps possible = Enchanter/Cleric | ||
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#14
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Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#15
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I vote mage/necro for a few reasons. Not all of them are meant to directly contras the shammy/monk combo tho.
1) Much easier to start from scratch with, mostly because they are much easier to gear and offer less downtime 2) Can tackle higher lvl mobs. A) becuase you can bounce pets, and also don't have to worry about the tank dieing. B) Have more burn potential, C) Fear kiting on overcon blues like fog golems vs Haze golem in CoM, both are blue at 43-46 but the fog golem is much harder to tackle. 3) A necro imo can pull eaiser with dots and CoS + FD than a monk. You use less manna on two single pulls than 1 2 mob pull. 4) Necros get snare spells which has become very important especially in old world dungeons 5) You can both bind and gate, making escaping a train and coordination easier. Say one of u is in EC selling shit and the other logs on to xp, but is at some camp u guys were doing, u can both just gate to your XP spot and start. 7) are less mages/necros on server than monks/shammys meaning lower gear prices and easier to obtain planar armor/raid loots and epic MQs. 8) Necros can rez and FD, and corpse summon which make it a great CR class 9) Necro can heal very effectively with shadowbond and dispell 10) Fear kiting will get you both to 60 from paw to KC easily. 11) Less downtime imo. THis could be debatable though, but if anyone was around during classic u remember that a full group of non twinks was needed to keep the XP flowing, and if u took a traditional style group and often needed 2 healers to do that. That's why in classic if u remember there were tons of mage only groups, and would let the necros in if no one could find another mage. 12) Once u can coth the mage becomes much more powerful with getting to camps, a necro can DA in and train it all away, mage coths u back and ur good to go. 13) this is kind of a culmination of points but i honestly believe it is a way better cash farming duo, which is important if it's your first char. Necros espeically shine in HS. 14) The mage/necro duo open up better XP choices. Example. SolA u NEED a snarer to do that camp. SolA has one of the highest ZEMs and is vastly underused these days. It has some good drops too, especially for INT casters. (Yes i know shammys canb root, but not taking dmg for 20% of the mob is very nice) Also zones like kedge, where u both can cast or sumnmon EB items and have a good way to pull and lose roamer agro via coth. 15) you never have to buy food/water, seems silly but really helps when saving for spells during those first lvls where ur scraping buy for spells you need. Some other things i saw posted which i i feel the need to correct: 1) Mages get the malo debuff spell line | ||
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#16
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Quote:
That's why you see so few shammys and monks with epics, but every mage and necro is running around with an epic. Because the epic MQ is so easy. I mean, I have a hard time getting any guilds to pay attention when Inny is up, because really, nobody cares. I think Inny was left up for three weeks once. Once the MQ price for an Inny staff came down to 500p, people stopped even trying to farm it. Just so common. Yep, good old easy mage epic MQ. Yesirree, most common epic in the game. Not like those ultra rare shammy/monk epics. | |||
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#17
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#18
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Enc/Shaman is better than Enc/Cler at 60.
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#19
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ench/sham is the best duo in my opinion. Malaise + Tash stacking makes charming high cons way too easy as well as landing your spells.
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#20
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Quote:
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