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  #1  
Old 12-08-2012, 06:35 PM
Xherez Xherez is offline
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The key to killing healer mobs is casting interupts and burst damage. As a monk you are poor at both of those things but can give your self some options with a stun weapon like Adam club, or a high damage weapons like IFS.
  #2  
Old 12-08-2012, 06:48 PM
Splorf22 Splorf22 is offline
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This is actually good advice. I bet two Trance Sticks would work very well. Not only do you get some procs but the push is key. I duo the Dark Elves with Ploktor some of the time on Sakuragi and with two blood points they don't get many spells off just from push.
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  #3  
Old 12-10-2012, 10:19 AM
eqravenprince eqravenprince is offline
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I tried out the 2 Wu's Trance Sticks. It had moderate success with interrupting the caster. I haven't tried adding MR items yet. After seeing more interruptions, I was thinking it would only improve by adding haste. So saving up for FBSS instead of spending money on MR at the moment.
  #4  
Old 12-10-2012, 11:38 AM
kaev kaev is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I tried out the 2 Wu's Trance Sticks. It had moderate success with interrupting the caster. I haven't tried adding MR items yet. After seeing more interruptions, I was thinking it would only improve by adding haste. So saving up for FBSS instead of spending money on MR at the moment.
If proc chance here is calculated as on live, melee haste has exactly zero effect on it. The only things that effected proc chance (vs. time elapsed) were DEX and (the supposed few) weapons that had a greater proc chance built in to them. From the testing back in the day, main-hand should proc (on average) 2/min at 100-ish DEX and 3/min at 200-ish, off-hand proc rate is 50% main-hand.

(IIRC, this time dependency on proc chance was used at a later date get a warrior using a weapon that proc'd an AoE spell to proc on every swing by slowing the warrior to the point he swung at the proc rate.)

Also, on the original topic, I don't recall green mobs 10+ levels lower than me on live sticking spells near as often as they do here. Blue-con casters sucked to fight back then just as they do here now, pretty much up until the OP Paladin "fix" with the Luclin release (my main then was a Paladin also.)
  #5  
Old 12-10-2012, 12:07 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
If proc chance here is calculated as on live, melee haste has exactly zero effect on it. The only things that effected proc chance (vs. time elapsed) were DEX and (the supposed few) weapons that had a greater proc chance built in to them. From the testing back in the day, main-hand should proc (on average) 2/min at 100-ish DEX and 3/min at 200-ish, off-hand proc rate is 50% main-hand.
I would think that there is a small chance of proc with each swing. Therefore if I swing faster, more procs over the same amount of time. Side note, going to fast dual wield weapon is the primary reason for the interrupts, although the procs probably added a little bit extra interrupt ability. So haste would only allow me to swing faster and even better chance of interrupting. Plus it just looks cool when it procs =).
  #6  
Old 12-11-2012, 05:14 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Why would you think you "should" be able to solo? Your title should read "dealing with caster mobs when I am trying to solo." Then we could solve this little problem with two words. Stop soloing.
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  #7  
Old 12-11-2012, 07:10 PM
eqravenprince eqravenprince is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
Why would you think you "should" be able to solo? Your title should read "dealing with caster mobs when I am trying to solo." Then we could solve this little problem with two words. Stop soloing.
Thanks for your advice, you can have it back. This attitude is a good reason why I sometimes do not enjoy grouping. I run into someone as pleasant as you. And no, my title is just fine, I also deal with casters while grouping and the advice given by the other nice people still applies.

Soloing allows me the freedom to go at my own pace, go where I want to go, do what I want to do, enjoy a challenge of doing it completely on my own, and log out whenever. Besides, even if I didn't have those reasons, everyone is different and everyone finds different things enjoyable.
  #8  
Old 12-11-2012, 08:16 PM
August August is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Thanks for your advice, you can have it back. This attitude is a good reason why I sometimes do not enjoy grouping. I run into someone as pleasant as you. And no, my title is just fine, I also deal with casters while grouping and the advice given by the other nice people still applies.

Soloing allows me the freedom to go at my own pace, go where I want to go, do what I want to do, enjoy a challenge of doing it completely on my own, and log out whenever. Besides, even if I didn't have those reasons, everyone is different and everyone finds different things enjoyable.
Ignore Sadre. He is a known troll from Fippy.
  #9  
Old 12-08-2012, 07:21 PM
Cippofra Cippofra is offline
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Instill doubt is also a great skill for this. Obviously not a feasible option in certain areas
  #10  
Old 12-10-2012, 12:52 PM
rekreant rekreant is offline
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I was in MM at 55 last night with restist magic up to 117 on my chanter and caster mobs were hitting me still about 1/3rd of the time. Thats counting level difference resistances....
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