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#1
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#2
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The intent of the server is to come as close to Classic as possible (with the current client/staff/time) If you want a classic experience with custom elements, well.. you better get started on that server.
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#3
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Lootenant Dan <Hierophant>
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#4
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Plain and simple the game would be much much better without twinking, pling, item recharging etc. but even if the devs agreed to make eq better there would be a backlash because unfortunately verant back in the day were too inept to do anything about it so now were stuck with a server that uses these "exploits" as normal every day behavior, item recharging and mq is bullshit, needs to go asap but there's nothing we can do
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#5
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the fuk u just say 2 me?
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#6
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Redgar BuffBot -60 shaman
Bigreds Gumm 59 Monk | |||
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#7
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-Trys
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TRYS' Consignment WTB/WTS Green ::
TRYS' Consignment WTB/WTS Blue (retired) :: https://www.project1999.com/forums/s...ad.php?t=88143 | |||
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#8
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I liked a lot of what you said (especially before you got to the suggestions), but I also like this:
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The grind from 1 to 60 starting with nothing is an adventure, but it is a very long adventure and a lot of people don't want to repeat it with every other character they play, so they choose to speed it up with twinking or PLing. Twinking a character and leveling that character is fun in a completely different way than leveling a character from nothing, and offers a different (and still challenging, since you are taking on harder targets) experience that's enjoyable in its own way - you're thinking about some very interesting questions regarding what gear to put on the new character and why, where to get that gear, how to spend the money you have effectively, et cetera; and then you get to play this character, a superman of your own design, and take down more difficult mobs and camps than you could otherwise. And unlike PLing, twinking your character helps the people around you, assuming you're not a snob about who you group with. No, it doesn't necessarily make sense from the roleplaying perspective, but few people play EQ as serious roleplayers, though they might enjoy the sense of accomplishment that comes with the challenge and arduousness of the game, and they might enjoy the large world and atmosphere.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#9
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I do think your first point still fails to separate player from character, which I feel is key to an RPG. As to the second, that's why I didnt recommend any changes to twinking and only the 2x level Xp mod as far as Pling. Both reasonable and the 2x level xp mod would only affect those trying to claim a whole zone for their level 12 while making a mockery of the genre. | |||
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#10
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Even if PLing was slowed down, would you really want that? That means they'll be in the lower level zones that much longer. If you really wanted to make PLing harder, you would have to prevent high level buffs like DS/Regen, and change the flee code so that the higher level mob will beat on someone several levels below them.
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