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#1
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well in velious they get some decent stuff in velks lab
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#2
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Quote:
And this is all just up through Luclin I believe. | |||
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#3
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Variance.
Unfinished quests. I would LOVE to get necro 8th skullcap, but it will (in all likelihood) not be released on this server timeline, even though it was a Kunark quest. It was just broken, like a lot of other good quests. | ||
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#4
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Broken line of quests, should have been finished within their given expansion, that don't get finished on this server due to being outside of timeline.
Donals boots, I wish those were undead DD boots, not earthquake. "Balanced" set of stats on old world quested armors, and planar gear. Lengths of time that need to be endured for the VP key. Should they have some meaningful length, yes. As long as they are, no. Trak should be the "hard" part not one of the easiest things to predict and kill.
__________________
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#5
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Cost of reagents!
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#6
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These are probably the things that bug me the most
- Melee cannot bind anywhere - Equipment stays on corpse instead of respawning with equipment - Lack of faster out of combat health/mana regen | ||
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#7
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Live fixed this with spawning with gear, and the out of combat boost to health/mana regeneration. I believe most people play Project 1999 because its challenging. Long corpse runs were a thing to be feared. If you wiped on a raid, that Necro was needed to summon corpses. Now on EQ if a raid wipes, no big deal, you don't really need your corpse anymore unless you just really want the rez. I get frustrated to with the health and mana regen in the the downtime when I play. But honestly the gameplay here reminds me of fun, and scary gameplay that I cannot get from modern games. | |||
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#9
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Quote:
welcome!
__________________
Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | |||
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#10
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One minor thing that bothers me to this day... /loc returns (Y,X,Z) instead of (X,Y,Z).
Grah!!
__________________
Lagaidh Smif
Proud Paladin of the Rathe | ||
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