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  #11  
Old 06-19-2010, 04:04 PM
Lazortag Lazortag is offline
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Sorry but I have another tangential question about the Bard Charm - how much does Cha affect it? I saw someone assert on Alla that having 100+ Cha was enough and that trying to gear your way to 160+ was a waste of time and only improved it marginally. Is this true? Or does having more cha have a more noticeable effect?
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Old 06-19-2010, 08:14 PM
Dersk Dersk is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Sorry but I have another tangential question about the Bard Charm - how much does Cha affect it? I saw someone assert on Alla that having 100+ Cha was enough and that trying to gear your way to 160+ was a waste of time and only improved it marginally. Is this true? Or does having more cha have a more noticeable effect?
This isn't something we can drop a formula to explain it. Low level mobs (relative to you) with low magic resistance suffer long and often full length charm durations. The higher the mob's level or magic resistance go up the more important charisma becomes.
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Old 06-21-2010, 05:07 AM
dali_lb dali_lb is offline
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Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
Despite having 201 charm at level 12, I had charm breaking randomly and at short durations when charming greens, blues, and light blues. I always tashed first.
I suppose you mean charisma and not "charm"

Charisma has nothing whatsoever influence on charm spells.
Only thing that matters is if it resists it or not wich is a pure resist role nothing else.
There have always been these discussions, and people still havn't gotten it.
People do also discuss early breaks of charm, and I am 99% sure its a random thing how long the charm is working nothing else.

Again Charisma only matters on merchant prices up to 115 charisma. every cha point over there is worthless
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Old 06-21-2010, 10:44 AM
Malrubius Malrubius is offline
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Originally Posted by dali_lb [You must be logged in to view images. Log in or Register.]
I suppose you mean charisma and not "charm"

Charisma has nothing whatsoever influence on charm spells.
Only thing that matters is if it resists it or not wich is a pure resist role nothing else.
There have always been these discussions, and people still havn't gotten it.
People do also discuss early breaks of charm, and I am 99% sure its a random thing how long the charm is working nothing else.

Again Charisma only matters on merchant prices up to 115 charisma. every cha point over there is worthless
Sorry, but that is incorrect. Its possibly true now on Live, but we are talking about Classic. It was said repeatedly by Verant and shown by at least one near-classic-era log that CHA does have an effect on mezz, resisted lull aggro, and charm (both initial resist and duration).

You can read the documentation here: http://www.project1999.org/forums/showthread.php?t=6733

You are correct however that some people still haven't gotten this. [You must be logged in to view images. Log in or Register.]
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Old 06-23-2010, 03:28 PM
astarothel astarothel is offline
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Level 13 enchanter now with 199cha.

Gonna run some tests on duration.
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  #16  
Old 06-30-2010, 05:58 AM
Ropethunder Ropethunder is offline
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I am level 39 with 233 charisma and charmed "Skipynn Stoneheart" (level 6 mob) in West Commonlands using the level 12 spell Charm. The charm lasted 1 minute 40 seconds..
  #17  
Old 06-30-2010, 07:39 AM
guineapig guineapig is offline
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Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
I am level 39 with 233 charisma and charmed "Skipynn Stoneheart" (level 6 mob) in West Commonlands using the level 12 spell Charm. The charm lasted 1 minute 40 seconds..
This is not bad info.

You should do this like at least 5 more times, noting each duration. Then another 5 times after casting tash.

Yoou need to see waht the average is since the duration is always going to be variable. Also you will be checking to see how much magic resistance enters into it. I'm assuming that on a low enough level mob casting tash might put them at zero magic resist.
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  #18  
Old 06-30-2010, 04:38 PM
Ropethunder Ropethunder is offline
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My point was that with those numbers I don't think it should even be possible for a level 6 to break charm before the full duration..
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Old 06-30-2010, 04:57 PM
mmiles8 mmiles8 is offline
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The common theme in your numerous threads about the impact of stats on the mechanics of your class, is that they are all isolated examples. Guineapig is giving you a primer in the scientific method.

If you suspect that something is bugged, you need a hypothesis, you need a way to determine the truthiness of your suspicions, and you need a large sample size.

For example, and if I had an enchanter and the inclination to do it myself, I would, here is how I would test these things.

Find a mob with a level range that varies both above and below current level.

Blue mob:

> Charm at 200 cha no tash 10 times
> Charm at 150 cha no tash 10 times
> Charm at 100 cha no tash 10 times
> Charm at 200 cha w/ tash 10 times
> Charm at 150 cha w/ tash 10 times
> Charm at 100 cha w/ tash 10 times

White mob:

> Charm at 200 cha no tash 10 times
> Charm at 150 cha no tash 10 times
> Charm at 100 cha no tash 10 times
> Charm at 200 cha w/ tash 10 times
> Charm at 150 cha w/ tash 10 times
> Charm at 100 cha w/ tash 10 times

Yellow mob:

> Charm at 200 cha no tash 10 times
> Charm at 150 cha no tash 10 times
> Charm at 100 cha no tash 10 times
> Charm at 200 cha w/ tash 10 times
> Charm at 150 cha w/ tash 10 times
> Charm at 100 cha w/ tash 10 times

Recording the durations for each attempt. You then have prelimiary data on your three variables, level, charisma, and magic resistance, and can see which of the three plays the biggest role, and to what extent, and can then do tests with a large enough sample size to get some meaningful statistics out of it, generally the community will do their own tests (peer reviewing), then you get some idea of how things are.

Then the devs have something concrete with which to rationalize what is, against what was, and in tangent with what should be.
  #20  
Old 06-30-2010, 05:04 PM
Ropethunder Ropethunder is offline
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Quote:
Originally Posted by Ropethunder [You must be logged in to view images. Log in or Register.]
My point was that with those numbers I don't think it should even be possible for a level 6 to break charm before the full duration..
I'm not trying to provide statistics on the emulator. My question is that on LIVE should this have even been possible?

If yes then no need for statistics. If no then no need for statistics..
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