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  #11  
Old 06-17-2010, 12:11 PM
Cogwell Cogwell is offline
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I was wondering why the pet would taunt very well sometimes and not well at all at others. Thanks for the 411 guys.
  #12  
Old 06-17-2010, 12:53 PM
Akame Akame is offline
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Quote:
Originally Posted by Tpyo [You must be logged in to view images. Log in or Register.]
However, recently, I have been told that taunt simply resets a mobs aggro and sets the taunter to +1 above everyone else.
This is correct, Taunt, if successful places you at the top of the hate list by 1. If you are already there, the taunt button does nothing, so don't use it when you've got aggro unless you are trying to skill it up.




Quote:
Originally Posted by Cogwell [You must be logged in to view images. Log in or Register.]
If Taunt only worked on mobs lower level than you, how we're tank switches possible? Not that I'm saying I know you're wrong, it just seems that couldn't be the case.
Currently, Taunt only works on mobs equal or lower level than the tank, yellow cons or higher are auto fails. You can have some history buff back me up on this but I believe that was/will be changed near kunark launch.

This tank switching you are talking about is usually what is called cycling tanks or piggy backing.

Piggy backing aggro: You throw in an sk with harmshield up, he throws everything he has on the boss to piss him off in the 5-10 seconds of invulnerability he has, and then the main tank steps in, taunts off and the raid engages with the warrior on a nice high hate cushion. < -- Currently I do not think this is viable A because of taunt not working on higher levels and B, I don't think SK's have harmshield in the game right now.

Cycling tanks was done to rotate warriors through a boss while using their defensive discipline the whole time. I think Defensive stays up for 3 minutes and has a 10 minute cool down timer so you'd need 3+ tanks on a cycle on long fights to keep the damage halved. <--- This also is not currently viable because I don't think warriors get defensive discipline any time soon.

So at the moment it's an "Get SSOYs and pray it procs and depend on your AC and the RNG" to tank right now.
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  #13  
Old 06-17-2010, 01:06 PM
Akame Akame is offline
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Found the old post I was thinking of when I read this, if you want an effective explanation of how taunt works, read this post:

http://www.thesteelwarrior.org/forum...2130#post32130
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Last edited by Akame; 06-17-2010 at 01:15 PM..
  #14  
Old 06-17-2010, 01:09 PM
Cogwell Cogwell is offline
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You can't do anything but move with invuln up, and you're also the last target a mob will choose to target, so I'm guessing that's not going to be a very effective tactic.
  #15  
Old 06-17-2010, 01:17 PM
Akame Akame is offline
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Quote:
Originally Posted by Cogwell [You must be logged in to view images. Log in or Register.]
You can't do anything but move with invuln up, and you're also the last target a mob will choose to target, so I'm guessing that's not going to be a very effective tactic.
Perhaps they used a different skill then, but that is what piggy backing was.
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  #16  
Old 06-17-2010, 01:38 PM
Audacious93c Audacious93c is offline
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Slam and ykesha's are really your only prayer when it comes to personal aggro. However, as you level; the best thing for you to do to tank is to depend on your group. My personal favorite was having a Ranger in my group at all times. Rangers have a sword thats pretty good and cheap for them that procs root. From there, just make sure that you are the only one standing on top of the mobs feet (closest to the mob) and you will have proximity aggro. If not ranger, just have someone in the group keep the mobs rooted. Most classes have root, you just want the "beefiest" ones to be the one casting it for resists.

Pertaining to how taunt works, everything thats been said about the +1 is correct.

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  #17  
Old 06-17-2010, 02:51 PM
logiktrip logiktrip is offline
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Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
Perhaps they used a different skill then, but that is what piggy backing was.
We generally used rangers with weaponshield if it was an unrooted npc - you are given much more time and the ranger can continue to build your head start. Without area taunt this becomes quite a bit less useful.
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  #18  
Old 06-17-2010, 03:01 PM
Akame Akame is offline
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Weaponsheild! Thats what I was thinking of. Sorry, been out of the raiding scene really since 2007.
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  #19  
Old 06-17-2010, 03:23 PM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
Weaponsheild! Thats what I was thinking of. Sorry, been out of the raiding scene really since 2007.
We used that trick on a few mobs. It wasn't really until after Luclin was around that it was reliable though. The AE taunt AA mentioned earlier was what made it viable.

Defensive discipline came out with Kunark when warriors hit level 55 and I want to say it lasted 3min. Also, back in the day, the reuse timer was 30 min. and all disciplines were locked out when one was used.
Last edited by Dumesh Uhl'Belk; 06-17-2010 at 04:04 PM..
  #20  
Old 06-17-2010, 03:55 PM
guineapig guineapig is offline
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You are correct:
http://www.everquest-online.com/spel...ine-id4499.php
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