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  #11  
Old 02-24-2013, 10:36 AM
Ele Ele is offline
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Quote:
Originally Posted by bizzum [You must be logged in to view images. Log in or Register.]
Trakanon confirmed to have gated as of 2/24 on Blue. Was pulled out of lair
6% + 25% = 31%

Fraps:

http://www.youtube.com/watch?v=wmhPITcGYNs
  #12  
Old 02-24-2013, 11:47 AM
Sundawg Sundawg is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]

Beautiful, love to see a mechanic like that in action.

Thank you.
  #13  
Old 02-24-2013, 12:22 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
mobs shouldn't gate when they are within a certain radius of their spawn point, this was discussed in other threads i believe.

trak is usually killed on/near his spawn on p99

......

profit?
This is the key part here. He would only try and gate if you killed him out of his lair.

I also remember it being around 10% and not anywhere near 30% when he tries.
  #14  
Old 02-24-2013, 12:40 PM
Ambrotos Ambrotos is offline
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On live people would "place" him in the cubby area on the same side of where the rock is while using DA and adjust him to that area. I could have sworn that was the spot where he spawned, and would gate to. Anyways if a NPC was outside the area of their bind point + radius they would gate, if they weren't they never did.

Maybe the spawn point of Trak on p99 is wrong? I don't know. Why would a NPC gate to a place that isn't their bind point, I don't recall any other npcs doing that. Take npcs that can gate, and they gate back to their spawn point. Why any different for a dragon?
  #15  
Old 02-24-2013, 12:43 PM
nilbog nilbog is offline
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http://www.project1999.org/forums/sh...ad.php?t=85763
  #16  
Old 02-24-2013, 04:27 PM
Nirgon Nirgon is offline
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OK so he gates here, thanks! Part 1 settled.

I have posted evidence here of him gating around the 30% marker. That seems a tad high from my memory, but I believe I recall mobs that could take at least 3-4 draught of ices before they died in seb at their gate marker.

Meaning you'd save your disciplines to blow him up around that point, not almost immediately at engage.

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
^ From other thread, and again, it makes me very happy to see this. However, I clearly recall mobs trying to gate once before flee mode and continuing to fight a bit after before fleeting, not just when critically wounded. As far as the images I've linked... they pull him against that back wall for a very, very good reason.... not to make it harder.

From raid guide:
Quote:
The positioning group will rush in and try to pull Trak deep into lair. Either to NE or E. Once in position, they will attack. The first person who attacks Trak will be teleported deep into the mushroom area. Ideally a monk is sent in first, as they can then FD and then they are CoH'd back. The goal is to kill Trak before he ports the next person.
^ Deep into lair as many of us remember, I believe his spawn point is incorrect.
Last edited by Nirgon; 02-24-2013 at 07:38 PM..
  #17  
Old 02-24-2013, 08:31 PM
Nirgon Nirgon is offline
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More

Quote:
Trak isn't static. He roams around his lair.
Quote:
Use a DApally if ya got one or somone who can survive a few hits to rush trak and pull him to the back of his lair. Everyone else needs to run in right behind him. Make sure people understand not to heal right away until they join up in traks lair otherwise Trak will run out to whoever is healing.
^ Needs to be pulled to the back of his lair.. check that screen shot. That's where this experienced, classic guild pulled him. I recall EXACTLY the same.

None of this stuff changed between Velious and PoP.

http://sigilsmotel.yuku.com/topic/963#.USq3WldNtRc
Quote:
he will try to gate at around 30% health, which is why we will be charging at him in his lair
Last edited by Nirgon; 02-24-2013 at 09:00 PM..
  #18  
Old 02-25-2013, 04:14 PM
Nirgon Nirgon is offline
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More on 30% gate marker

http://www.councilofdragons.com/inde...t=2183&start=0

Quote:
. This should be basic knowledge top any melee and at times I think I take it for granted that it is. EQ watcher is helpful but not necessary as you should be adherring to the above tactic regarless starting at 30%.
They should start to WANT to gate at 30%, but not necessarily immediately do it every time.. it can happen as early as 30%.

Melee push is a way to stop NPC from casting confirmed, hence in my other Trak image you see main tank in front, all melee on side (very classic and certainly recall this):
Quote:
Mainly on a gater all melee push on once said to move the mob and interrupt his gate
This is also the point mobs that cast CH (hi2u white dragons) should start trying to do so. If they already are? Well, this is quite consistent and should be at least applicable when considering an NPC "defensive cast point".
Last edited by Nirgon; 02-25-2013 at 04:16 PM..
  #19  
Old 02-25-2013, 04:20 PM
Nirgon Nirgon is offline
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Rak in CoM confirmed to gate at 20% hp previous... we're getting warmer

http://everquest.allakhazam.com/db/npc.html?id=4514
Quote:
RAK GATES! When Rak is down to about 20% of health, he WILL GATE back to his original spawn spot. Be prepared for this event. If he gates, he will call in re-inforcements, so if it occurs, be prepared for multiple adds, from golems, ghosts, and Black Reavers.
I'll give you 20%, but I'm sure I can find 30% (bear with me, I feel like this 30% marker is obvious)..
Last edited by Nirgon; 02-25-2013 at 10:21 PM..
  #20  
Old 02-25-2013, 05:09 PM
Nirgon Nirgon is offline
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From Veksar, but this mechanic hasn't changed

http://everquest.allakhazam.com/db/zones.html?zstrat=94
Quote:
The vessels will gate at around 30% or so and will train you with their buddies
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