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  #11  
Old 02-25-2013, 03:55 PM
Nirgon Nirgon is offline
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hm!

I think the good Dr. is right so far.
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  #12  
Old 02-25-2013, 03:56 PM
Autotune Autotune is offline
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Trakanon is a level 65 dragon with about 32,000 hp. His breath does 1,200 damage of poison resistance, so I recommend at least enough gear to withstand a SV of 80 unbuffed. In addition he very rarely does a lifetap of 1,500. I ask only adventurers of the 50th level join us. I will make exceptions as low as 49 IF each person who is 49 has at least 100 sv of poison unbuffed. In addition to Trakanon's abilities, he will try to gate at around 30% health, which is why we will be charging at him in his lair, FD pulling every creature around him. Every 30 seconds as well the person on top of his aggro list will get summoned to a mushroom pit Because of the poisonous breath Trakanon has, a necromancer is required for the task. With the power of dead man floating we will not need to breath in the fumes, giving us a better chance of winning. To conclude, I will need at least one healer per group, minimum of 3 groups so 3 healers, a monk or a good FD puller, two tanks at least 60+ (I qualify as one), another class who has resist poison since DMF stacks with it, and an enchanter (for buffs and running). In addition, every 30 seconds as well the person on top of his aggro list will get summoned to a mushroom pit so at least one magician will be required. I am not too familiar with getting into Trakanon's lair as well so I will need a guide. Master Beldhyr Jogues has volunteered for that task, but if he is not around I will need someone else to aid me. (More details on Trakanon and drops can be found at Trakanon.)
Not this just says they will charge him in his lair, nothing about positioning him at his spawn point.

Not sure how reliable this is, considering he wasn't sure how to get to the raid he was giving advice on how to beat.
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  #13  
Old 02-25-2013, 03:58 PM
Nirgon Nirgon is offline
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That above link is regarding a 30% gate, which I recall mobs trying, fighting a bit more THEN fleeing. Adds up.
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  #14  
Old 02-25-2013, 04:01 PM
Autotune Autotune is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
That above link is regarding a 30% gate, which I recall mobs trying, fighting a bit more THEN fleeing. Adds up.
You would think, considering he mentions the gating at 30%, there would be something about positioning him in the proper spot to avoid him gating in his lair.

They don't.
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  #15  
Old 02-25-2013, 04:02 PM
Autotune Autotune is offline
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The only thing they mention to why they kill Trak in the back of the lair at the "safe" spot is due to roamers and pulling tola (Trak assists Tola?). Other than that, they make not mention of it being his spawn point.
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  #16  
Old 02-25-2013, 04:31 PM
Nirgon Nirgon is offline
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Blood of the Spider kill, same spot... not a coincidence

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  #17  
Old 02-25-2013, 04:50 PM
diplo diplo is offline
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i dont understand the purpose of his gate, if he's going to gate at the exact same spot unless he fully regens to 100%
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  #18  
Old 02-25-2013, 05:11 PM
Autotune Autotune is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Blood of the Spider kill, same spot... not a coincidence

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Still more evidence to suggest they kill him there to avoid aggroing adds.
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  #19  
Old 02-25-2013, 05:12 PM
Nirgon Nirgon is offline
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Look at the 60s in full poison taking their whuppins too :P. That dot may have done more per tick or something... How are they THAT low or (some above) dead..

Anywho on topic, that should be his spawn, along that back wall. Many raid kill shots in the same spot confirm this.

I hate you suggesting back wall to avoid adds right now :P.
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  #20  
Old 02-25-2013, 05:16 PM
Autotune Autotune is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Look at the 60s in full poison taking their whuppins too :P. That dot may have done more per tick or something... How are they THAT low or (some above) dead..

Anywho on topic, that should be his spawn, along that back wall. Many raid kill shots in the same spot confirm this.

I hate you suggesting back wall to avoid adds right now :P.
I'm just saying what I've read in what you linked lol. I just picked the opposite side of what you're going for to see you actually find something definite as to why that should be his spawn point.

For the record, it doesn't matter to me if it is or isn't his spawn point. AKA, if it is, and you can prove it with something definitive, I'll award you kudos.
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