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![]() There's a lot of panic out there from posters who shouldn't even care. If you play the game to avoid pvp and amass pixel wealth, there are already two servers custom designed for your needs and wants, Red99 and Blue99. Teams99 is not for you. Stop posting. We don't care what you think about Teams99 if you are scared of item loot.
Now, Sirken has stated that the staff intends a different implementation of item loot than what has been tried in the past. Any discussion of Teams99 should include thoughts on item loot that haven't been tried before. Please don't shit up my thread by crying about past implementations of item loot that didn't work, and therefore have no relevance to the current conversation. Go find a support group. The first question we have to ask is why does Nilbog want item loot on Teams99. I suspect it's because A. Item loot is Classic. I also suspect it's because B. Nilbog appreciates the social experiment that item loot represents. As someone pointed out in another thread, when item loot exists, people are more careful about who they group and guild with. As soon as item loot was removed from Vallon Zek, it changed from a PvP server to LootWhoreQuest, and remained that way until it faded away. Project 1999 already has two servers that support LootWhoreQuest, the aforementioned Red99 and Blue99. Teams99 should be about something different. Therefore, here is what I suggest: TLDR: All items should be bind on equip. As soon as you equip an item, it is flagged as no drop and can no longer be traded or looted. RMT solved. You can farm manastones, but as soon as you equip it, you can't trade it. And if someone kills you before you can equip it, they can loot it. This makes the game about developing your character, as it should be, rather than about who can amass the biggest pixel hoard. If you're farming something you can't equip, others are free to PK you and take it off your corpse (all inventory should be lootable except equipped items and no drop items in your inventory) | ||
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