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#191
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Quote:
Is the idea that Golem Wands will now be rechargable break PVP? They are not even instant anymore, another NON CLASSIC change that the developers capitulated due to the Red playerbase. | |||
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#192
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Yeah, calimony potions, golem wands, gate potions, they don't trivialize pvp at all. Since when is classic an argument here? Is this xp classic?
- I'm not going to list arbitrary situations where these items are OP, we all know how strong they are, and to what lengths people will go to abuse them (I am one of those people). As well seasoned PvP'er on the server It's my personal opinion that having to re-farm these is a sufficient cost to have to use them in PvP, and as a added benefit they add to the world a lot of fun pvp in zones that otherwise wouldn't see any, and that is always welcome in my book. Not going to argue it, this is from 3 years of pvp'ing on this server. | ||
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Last edited by vouss; 03-19-2015 at 11:26 PM..
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#193
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Its going in
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#194
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if it doesnt I have a locket for sale pal
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#195
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I got 3 now so i am good, thanks though. See you in PoM
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#196
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Quote:
So Golem wands with a 3 second casting time and gate potions with a 3 second casting time are the PVP breaking items if recharging goes in? Shit argument and thankfully the dev's see through it. Recharging is a classic mechanic and when implemented puts Red99 on pariety with Blue99 in regards of PVE mechanics. Thanks friends. | |||
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#197
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I will literally have golem wands DA idols CH reapers, gate pots every single time you fight me | |||
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#198
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Quote:
Quote:
NEXT | ||||
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#199
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Sorry pal, that's not a very solid argument
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#200
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Quote:
Recharge is classic and appropriate for this era. This mechanic will allow Red99 to achieve PVE parity with Blue99. | |||
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