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View Poll Results: Do you want a texture update to the character models? | |||
Yes. It looks better with some SoV texture elements. | 409 | 64.31% | |
Yes, but it has to be 100% classic! No SoV textures. | 84 | 13.21% | |
Maybe. | 54 | 8.49% | |
No. Classic is better. | 89 | 13.99% | |
Voters: 636. You may not vote on this poll |
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#191
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Can you please make a new post with how we can help? I am a graphic designer. Be specific.
I know there are some things hidden in this thread, but it's long and convoluted. | ||
#192
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Check this post out by Xevin : http://www.project1999.org/forums/sh...2&postcount=37
I don't generally use anything from the old texture though, I just remake it.
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Apog - 58 Halfling Druid <Azure Guard>
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#193
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I'm very interested in this, as I'm sure others are too. Sometimes the technical forum seems to get overlooked by people who come here daily, but don't be discouraged, this will be used.
I personally hadn't downloaded the partials since I wasn't sure if they would ever be finished. But I will try to download them and give feedback now that I know you're still planning on working on them more. | ||
#194
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I've actually done a few textures, I was trying to see if there was any way to just Gaussian blur filter it, then sharpen it up. It works, but it doesn't look substantially different.
What we gotta do is actually go in and re-draw a lot of the textures. Here's my problem: For a lot of the textures, I can't even tell what I'm looking at. Like the hand is all unfolded into a rectangle. Can I like fold it back up then edit it like that somehow? What do? | ||
#195
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That's how it's supposed to look. The game will wrap the textures on it's own.
PM me your email and I'll send you some of my finished PSDs for you to check out.
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Apog - 58 Halfling Druid <Azure Guard>
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#196
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And now for something different....FROGLOKS!
[You must be logged in to view images. Log in or Register.] Download now and make your Frogloks awesome!! [You must be logged in to view images. Log in or Register.]
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Apog - 58 Halfling Druid <Azure Guard>
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Last edited by Nysus; 07-27-2013 at 10:29 PM..
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#197
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Wow this looks amazing.
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#198
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It looks like a lot of this work so far is retextures, which of course will take a lot of time.
Wouldn't it be more simple to just use some filters to sharpen, edge blend and bump resolution maps? Still time consuming, but editing is much quicker than creating. | ||
#199
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Quote:
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#200
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Quote:
I am thinking it would be a good idea to include everything if not, so people can pick up where people have left off. Would also probably be prudent to sticky this thread, and keep an updated tally on the progress. People are inherently lazy and can be demotivated to progress from having to sift through 20 pages. | |||
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