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#191
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Rotations kill server population. On paper it looks great, oh boy a fair chance at some raid loot. But in practice it hurts the servers population.
It's not the answer, TAKP does rotations and raiders only log in when it's their turn to kill a target. New players will have a harder time finding group because the overall pop will be lower. There are multiple bad endings to a rotation this is just one of them. I damn well know some of you will be on here making fun of p99 if it suddenly dropped to 200-500 avg pop. Saying things like 'dead server' but you're the ones who killed it. Disgusting. ps. I use to be for rotations until I saw the affect they have on a servers population. I can't say this enough. --- TL/DR- If you want a rotation, play a single player game. It will be the same experience.
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Last edited by Baler; 10-29-2020 at 07:10 PM..
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#192
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I'm not arguing the point but do you have data to back up the stance? Thats pretty much how p99 is now is why I ask... pop days have much higher numbers than others | |||
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#193
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With a rotation you won't even have half that number. There is no reason for any other guild to be online if it's not their turn to kill the target. --- I agree to a point, there are some people who play p99 that only log on for raiding. But they do not factor into the best solution formula because they fall into the rotation flaws category as well.
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Last edited by Baler; 10-29-2020 at 07:19 PM..
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#194
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I mean... there's the game...
At most we would lose 160ish? On pop days? I think that's how many rito or ag/f have I'm against serverwide rotations btw | ||
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Last edited by MarauderOHHYEAH; 10-29-2020 at 07:20 PM..
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#195
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Rotations also kill the need for a lot of the raiding infrastructure that requires people to log in during the week. Alts/bots, idols, scepters, plat for recharges, etc. All that stuff goes away or is largely made redundant with rotations. I wish Riot would just drop that altogether from their proposal.
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#196
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ONLY THE GM'S ARE MAKING RULES, NONE OF THE GUILDS ARE, RELAX. | |||
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#197
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Technically your guild agreeing to a player agreement is binding.
So in a sense, they could be seen as rules. Once the staff put a player agreement in place. But they are not set in stone like the rules and pnp are. Rules and the PNP are the backbone. These player agreements are a requirement for adults to play nicely together.
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Last edited by Baler; 10-29-2020 at 07:55 PM..
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#198
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#199
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#200
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They are also coming up with new rules that will be in place when these rotations and agreements inevitably fail... those are what we want a say in
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