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#191
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The people who would quit because they don't get to play the version of EQ that you seem to like are obviously in the minority. That version of EQ was invented on this server, it was never a requirement in classic, so I doubt there's a significant number of players who would be really bummed out if raid mobs didn't have absurdly long windows. It's clearly more in the server's interest to make the game less of a time commitment (provided it's classically accurate), so don't act like there'd be some huge exodus of players who are disappointed that they can't poopsock anymore.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#192
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Secondly, the high end of the server is always in the minority, that's why there's so much competition to get there between players who play for that reason. Other games have adjusted for this to allow more casual players access to these things via things such as instancing (now everybody with a sufficient force can have a crack at things). The only difference between this server and 12 years ago is that we've all done it before and know how it works, so there are a lot more people at the "high end" of the server. In classic EverQuest, more casual players weren't typically getting raid mobs. On project 1999 players not willing to spend hours tracking/camped out ready at places aren't getting them either. I guess I don't see what's so unclassic about that overall? These mobs were never intended for everybody to be killing in the first place. The only issue we have is more players that want to kill them. TBH, the only system that could ever keep players like myself, and more casual players both happy would be instancing so that everyone had their shot. That's not what EverQuest is. | |||
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#193
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edit: by the way, I never suggested anything close to instancing or a completely equal rotation. I don't think guilds outside of TR or TMO should rotate on Trak, for example, since no other guild has killed Trak. But if my guild has proven it can kill another mob, it should have equal rights to that mob as any other guild that has killed it before. In classic the factor that determined whether a guild was worthy of rights to a mob wasn't whether they could mobilize to it at random times (except on server repops), it was whether they were capable of killing it. The fact that there's more guilds capable of killing these mobs on this server just means that the loot will be spread more thinly - big deal, get over it, that's how it would have worked in classic.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 09-08-2011 at 11:59 PM..
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#194
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Jesus the fervor that some of you defend your right to sit on a ledge hitting track for 4 days in a row is kind of fuckin' disturbing.
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#195
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#196
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What are you guys gonna do once VP is released? 6 Boss mobs in one zone, will they all be +/-48 hours? You guys can't even compromise on a zone with 1 raid mob in it, how the hell are you gonna handle VP?
You both going to race for named dragons? gonna train each other to be FTE? from what I remember, VP was a "you're on your own" zone, no GM intervention(unless it was a bug), are both guilds willing to risk lvl 60 accounts rotting because you can't fucking work out a rotation? I'm honestly curious how TMO/TR will handle VP, and later on, TOV.
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Kalmy 55 Paladin
Bleach 60 Rogue | ||
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#197
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2) No one sits there for 48 hours straight. 3) Trakanon is the only mob that's actively camped. Every other raid mob is actively tracked in shifts by multiple people over the course of the window. Weren't you in TMO? They really let you in without telling you this? | |||
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#198
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#199
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are there a lot of corpses rotting here in the raid scene? i hope so
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#200
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