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  #191  
Old 09-08-2011, 10:59 PM
Lazortag Lazortag is offline
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Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
What makes you think I want to do anything in this game besides kill dragons? Unless of course it's a naggy/vox alt I'm making.. [You must be logged in to view images. Log in or Register.]

With a rotation I'm killing a whole lot less # of dragons every week. Me and most people who are used to raiding almost every night for dragons would probably just quit. Leveling alts isn't really what I've ever played EQ for.
Wouldn't you rather kill more bosses for the time you spend though? I mean really, would you rather spend an hour to kill one boss, or a day to kill two? Is it really your idea of "fun" to track a raid mob for two days in a row, or to poopsock a dragon's spawn point? The amount of time that's spent doing the aforementioned things on this server is about a hundred times more than any guild had to do in classic. I'm saying that the cost to being a high end raider on p99 is unfair for anyone with a life outside of EQ, so why is it relevant to the question of its fairness that you would get less dragons if you agreed to a rotation?

The people who would quit because they don't get to play the version of EQ that you seem to like are obviously in the minority. That version of EQ was invented on this server, it was never a requirement in classic, so I doubt there's a significant number of players who would be really bummed out if raid mobs didn't have absurdly long windows. It's clearly more in the server's interest to make the game less of a time commitment (provided it's classically accurate), so don't act like there'd be some huge exodus of players who are disappointed that they can't poopsock anymore.
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Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #192  
Old 09-08-2011, 11:42 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Wouldn't you rather kill more bosses for the time you spend though? I mean really, would you rather spend an hour to kill one boss, or a day to kill two? Is it really your idea of "fun" to track a raid mob for two days in a row, or to poopsock a dragon's spawn point? The amount of time that's spent doing the aforementioned things on this server is about a hundred times more than any guild had to do in classic. I'm saying that the cost to being a high end raider on p99 is unfair for anyone with a life outside of EQ, so why is it relevant to the question of its fairness that you would get less dragons if you agreed to a rotation?

The people who would quit because they don't get to play the version of EQ that you seem to like are obviously in the minority. That version of EQ was invented on this server, it was never a requirement in classic, so I doubt there's a significant number of players who would be really bummed out if raid mobs didn't have absurdly long windows. It's clearly more in the server's interest to make the game less of a time commitment (provided it's classically accurate), so don't act like there'd be some huge exodus of players who are disappointed that they can't poopsock anymore.
To answer your first question, I would rather spend more time in order to get more mobs yes. I would not prefer to log on once every now and then (or when it's my turn in a "rotation) to kill a mob, I would prefer to put in a little work and kill them all of the time.

Secondly, the high end of the server is always in the minority, that's why there's so much competition to get there between players who play for that reason. Other games have adjusted for this to allow more casual players access to these things via things such as instancing (now everybody with a sufficient force can have a crack at things).

The only difference between this server and 12 years ago is that we've all done it before and know how it works, so there are a lot more people at the "high end" of the server.

In classic EverQuest, more casual players weren't typically getting raid mobs. On project 1999 players not willing to spend hours tracking/camped out ready at places aren't getting them either.

I guess I don't see what's so unclassic about that overall? These mobs were never intended for everybody to be killing in the first place. The only issue we have is more players that want to kill them. TBH, the only system that could ever keep players like myself, and more casual players both happy would be instancing so that everyone had their shot. That's not what EverQuest is.
  #193  
Old 09-08-2011, 11:55 PM
Lazortag Lazortag is offline
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On project 1999 players not willing to spend hours tracking/camped out ready at places aren't getting them either.

I guess I don't see what's so unclassic about that overall?
Really?

edit: by the way, I never suggested anything close to instancing or a completely equal rotation. I don't think guilds outside of TR or TMO should rotate on Trak, for example, since no other guild has killed Trak. But if my guild has proven it can kill another mob, it should have equal rights to that mob as any other guild that has killed it before. In classic the factor that determined whether a guild was worthy of rights to a mob wasn't whether they could mobilize to it at random times (except on server repops), it was whether they were capable of killing it. The fact that there's more guilds capable of killing these mobs on this server just means that the loot will be spread more thinly - big deal, get over it, that's how it would have worked in classic.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 09-08-2011 at 11:59 PM..
  #194  
Old 09-09-2011, 01:47 AM
KB_Trader KB_Trader is offline
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Jesus the fervor that some of you defend your right to sit on a ledge hitting track for 4 days in a row is kind of fuckin' disturbing.
  #195  
Old 09-09-2011, 02:35 AM
Kyrus Kyrus is offline
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Quote:
Originally Posted by KB_Trader [You must be logged in to view images. Log in or Register.]
Jesus the fervor that some of you defend your right to sit on a ledge hitting track for 4 days in a row is kind of fuckin' disturbing.
I was thinking the same thing...I'm no where near close to raiding, but after reading some of these posts, I'd throw the word pathetic out there...
  #196  
Old 09-09-2011, 03:48 AM
Fromage Fromage is offline
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What are you guys gonna do once VP is released? 6 Boss mobs in one zone, will they all be +/-48 hours? You guys can't even compromise on a zone with 1 raid mob in it, how the hell are you gonna handle VP?

You both going to race for named dragons? gonna train each other to be FTE? from what I remember, VP was a "you're on your own" zone, no GM intervention(unless it was a bug), are both guilds willing to risk lvl 60 accounts rotting because you can't fucking work out a rotation?

I'm honestly curious how TMO/TR will handle VP, and later on, TOV.
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  #197  
Old 09-09-2011, 09:55 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by KB_Trader [You must be logged in to view images. Log in or Register.]
Jesus the fervor that some of you defend your right to sit on a ledge hitting track for 4 days in a row is kind of fuckin' disturbing.
1) Trakanon's window is 48 hours.
2) No one sits there for 48 hours straight.
3) Trakanon is the only mob that's actively camped. Every other raid mob is actively tracked in shifts by multiple people over the course of the window.

Weren't you in TMO? They really let you in without telling you this?
  #198  
Old 09-09-2011, 10:24 AM
Lazortag Lazortag is offline
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Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
...
3) Trakanon is the only mob that's actively camped. Every other raid mob is actively tracked in shifts by multiple people over the course of the window....
The bolded part is definitely not true. For example, the last time I thought it would be a good idea to track a raid mob (not Trak), there was a guild with 30 people in the zone at all times, when the average population was probably no more than 50. I was there for maybe 8 hours while playing poker/mario kart/whatever, and their numbers never went down, so I just gave up. I'm not naming the guild because I have nothing against them personally and they've always been nice to me, but I'm just saying that this is what people have to deal with if they want to kill mobs with variance on this server.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #199  
Old 09-09-2011, 10:25 AM
Drem Drem is offline
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are there a lot of corpses rotting here in the raid scene? i hope so
  #200  
Old 09-09-2011, 10:43 AM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
The bolded part is definitely not true. For example, the last time I thought it would be a good idea to track a raid mob (not Trak), there was a guild with 30 people in the zone at all times, when the average population was probably no more than 50. I was there for maybe 8 hours while playing poker/mario kart/whatever, and their numbers never went down, so I just gave up. I'm not naming the guild because I have nothing against them personally and they've always been nice to me, but I'm just saying that this is what people have to deal with if they want to kill mobs with variance on this server.
Would you say what mob/zone it was? I wouldn't be too surprised to see a guild do something like that in KC, where they just have members grouping in various parts of the zone, AFKing at the zone-in, etc., and only 4-6 people actually at the mob's spawn (i.e., "camping" it).
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