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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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And while i am not accusing your guild definately of hacking, i just would not like to see it happen with any guild. period. and that goes on for my own, I wouldn't wanna threaten anyone's nostalgia with this. Mythoxxus | ||||||
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#2
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How many fucking times does someone have to tell you braindead simpletons that its impossible to see the exact spawn times of these spawn time variance mobs before you realize you know nothing.
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#3
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I’m not going to share my opinion on the original post at this time but I will say this much.
Responding by saying you didn’t read it is just ignorant. What’s even more ignorant is writing “tl;dr”. Sometimes I feel like this forum is full of 13 year olds. | ||
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#4
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The whole damn thing here is really sad.
We're 10 years on. Games mean nothing, it's just something to have fun with, we all know that. And now we're playing a GAME on a private server, where ANYONE could start their own private server if they put the time and effort in. So where exactly are the kudos or the prestige? Why do we have a bunch of people gearing to kill each other? The whining going on here from both sides is trumped, imo, by the utterly obnoxious antagonising going on (edited i didn't want to single anyone out). What are you getting out of this? The ego on show around this server is embarassing when you consider that WoW players wonder why the hell anyone cares about live everquest, and i imagine live everquest players wonder why anyone cares about custom servers. And here we are, flexing nuts about how many mobs we can kill, and how this guild is a dying guild and we're a beautiful little butterfly and other rediculous metaphors ad nauseum. I've said it since the moment i started on this server and became aware of this arguing till i became level 50. We're all playing a game for nostalgia, a custom server amongst many custom servers, and people STILL find something to argue about. (the best custom server, btw.) | ||
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Last edited by dannym3141; 03-16-2010 at 08:13 AM..
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#5
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Your saying that because its possible to get the information via a command that it's possible to procure the information via other intrusive methods? I partially understand what your trying to say but let me just say that there are limitations to code. Obviously if information is presented somewhere its always possible to find different ways of accessing the same means of information (For example, someone gaining access to a GM Character and using the command, instead of a GM telling them the information), but other than that you simply cannot make code do what it isn't programmed to do. Even in the situation if a GM's account was compromised, it would still show the commands in the logs. The only people with access to delete logs would be myself and nilbog, and the only person to delete the logs that show logs of deleting logs, is myself.
It's for this reason I invited people to check out the source code themselves on eqemulator.net. The EQEmulator code is very large.. It is very easy for there to be a place in the code that the information is presented that I am not aware of, in which case it should be fixed.
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#6
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#7
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Hey mythoxxus, its possible that your neighbor is a serial killer. We should execute them right away just to be safe. Sure the chances are slim, but are you willing to take that risk sir?
Thats the argument youre presenting right now. | ||
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#8
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Just going back to good ol classic everquest. i dont know why you feel so threatened by this. Mythoxxus | |||
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#9
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I don't know if this has been mentioned already but I will offer it out. On the Live EQ servers I played on, we established a server calender to avoid this type of stuff. It would be in dire need of moderation in order to avoid abuse but it might help.
It's unfortunate and disappointing to see how mean players can be towards others in the game and in this forum. Everyone who makes it to the level and can can get into a guild or on a raid should be allowed to experience fighting the boss mobs and getting a shot at winning a drop. I mean well by posting this and hope that people can be mature in accepting it as such.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#10
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I'll post once and then Divinity is staying out of this.
We have 3 options for raid bosses: A.) 7 day static spawn to the minute (i.e. Vox spawns next Thursday at 7:03pm) B.) 7 day variant spawn +/- 48 hours (i.e. Vox spawns sometime in the next 120 hours) C.) Rotation. (Fish Bait gets Vox) Option C is off the table. There are too many guilds who can kill raid bosses if given the chance, and there is not enough end-game content to spread around to everyone evenly. Option A encourages spawn camping more than anything. First guild to have 15 people sitting at a staging area 24 hours before the known spawn time wins. That leaves option B. Between now and the next 120 hours, a boss will spawn. This option gives all guilds the same chance to track, mobilize and kill said spawn. If individuals want to camp a tracker in the zone for 5 days straight, so be it. We all have that option available to us. You're argument against a spawn variance is very, very weak. If someone is so inclined to hack in order to gain an advantage on raid bosses, a few threads on the forums aren't going to stop them. It is up to the guilds to police their own members, and the devs to do what they can to track and detect hackers. If there was one member of my guild who constantly was alerting us that a boss was going to spawn, I'd have to question him. That said, with this thread you are accusing IB, Divinity, Fish Bait, In Virtue, Gothic Circle, Europa, and every other guild of hacking. Not only did you accuse us of this, you linked a site for a hacking program so anyone temped to use such programs knows right where to go. Stupid idea. You want to know where Divinity stands, and I think I speak for my whole guild when I say we support the spawn variance. It may not be the 100% perfect solution, but it's the best of the above 3 options. | ||
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Last edited by Trimm; 03-16-2010 at 10:55 AM..
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