![]() |
|
#1
|
|||
|
![]() Looks like mash buttons and win Lion King MMO.
Definitely won't be *anything* like original EQ. | ||
|
#2
|
|||
|
![]() "There are also no levels or in this game, although your character does still progress"
"Combat will consist of four skills and four weapon moves at a time." http://massively.joystiq.com/2013/08...ext-explained/ | ||
|
#3
|
|||
|
![]() I know that was a pre-alpha sneak peak...but it looks awful if thats how combat is gonna be.
| ||
|
#4
|
|||
|
![]() hopefully they listen to feedback from the beta. if any real eq'ers got access, they better suggest turning the rings off. someone give me a buddy key plox
| ||
|
#5
|
|||
|
![]() You know, they think they touched on the key points... But Did they really? I mean sure I liked a lot of what I heard, the Voxel based graphics(smashing everything) cool, I am eating my own words by saying this, but SOEMOTE "MIGHT"(keyword might) not suck here actually, AND I guess its cool being able to build walls and keeps, the whole minecraft thing "might" be good(or it might ruin the game). I enjoy the risk they're taking there... However...
Gameplay pacing... Is there any breaks between combat like Everquest 1? What about solo content Versus Group content. I honestly find nothing more loathsome and boring about playing alone in a MMO, Whats the point? I RARELY EVER had to do that ever in Everquest. In fact it was built on playing with others, but is Everquest Next built on that? Or tedious hours of gathering and slaying "this or that" alone. I'm not sold, and it doesn't sound like many of you are either. Also the combat was a mess, Too much smoke in the screen, with silly red circles telling where attacks are going to be. That's just lazy development. | ||
|
#6
|
|||
|
![]() I FEEL EMBARASSED FOR EVERYONE INVOLVED IN THAT PRESENTATION, LOOKS REAL BAD.
| ||
|
#7
|
|||
|
![]() i guess im the only one who thought it has potential
| ||
|
#8
|
||||
|
![]() Quote:
| |||
|
#9
|
||||
|
![]() Quote:
__________________
Burning with Revenge In Outer Heaven... Men become Demons | |||
|
#10
|
||||
|
![]() Quote:
One could even draw conclusions to say that they still view those "values" as weaknesses(having to travel places manually, or a emphasis on group based combat.) | |||
|
![]() |
|
|