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  #201  
Old 01-03-2014, 07:49 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
If the barrier to competition on this server is all the herp-derp, what if the herp-derp is removed (either by coding or heavy sanctions as a deterrence?) I think that's how Sirken designed this proposal. How much herp-derp do you have to remove before similarly sized guilds are on equal footing and can no longer use the herp-derp as an excuse as to not participate in the competition?

My issues are that this relies on extremely impartial and objective rulings (Amelinda sort of tainted that for us), accurately interpreted (and filmed) FRAPS, and lack of rules-lawyering, which history has shown us we are not capable of.
Quote:
Originally Posted by Sirken
let players camp outside the orb or at zone in, it still requires guilds to race/compete down to trak. they WILL NOT train shit away and risk a 4 week suspension, did u even see how butthurt a raiding guild was over their recent two weeks? and i believe it was FE's leader that told me 2 weeks could be a death sentence. and if by chance that doesnt work, then we'll disband the offending guild and ban it's leadership. really not sure how you can sit there and honestly think someone will just say "fuck it" and risk all that. Guild Leaders magically become better at managing their members when a single persons actions can effect the entire guild.
  #202  
Old 01-03-2014, 07:56 PM
Elements Elements is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
so around 100 mobs spawn in a month not including VP

tier 1 gets 50
tier 2 gets 50

BUT WAIT THERE'S MORE

tier 1 also gets the 24 spawns from VP

so a tier 1 guild can compete and get damn near 40 mobs just by breaking even on encounters

tier 2 guilds (7 of them) will be chopping the remaining 50.. so like 5+ per guild

casual scum asking for handouts while the top 2 are getting 6-7x more mobs, inconceivable
T1 guilds working probably 100X as hard for 6-7x more and that's if the tiers stay this way into the future. seems fair.
  #203  
Old 01-03-2014, 07:57 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
so around 100 mobs spawn in a month not including VP

tier 1 gets 50
tier 2 gets 50

BUT WAIT THERE'S MORE

tier 1 also gets the 24 spawns from VP

so a tier 1 guild can compete and get damn near 40 mobs just by breaking even on encounters

tier 2 guilds (7 of them) will be chopping the remaining 50.. so like 5+ per guild

casual scum asking for handouts while the top 2 are getting 6-7x more mobs, inconceivable
But that's exactly what you are doing, asking for a handout. You have the OPTION to lead your guild to these places and take this content. If everything in life was given to you, it would have no value.

BDA is fully capable too, and with the new raid stipulations it wouldn't be that hard. Fights in this era are trivial. With any of these plans, the gap of what is reasonably attainable through competition is severely reduced.
  #204  
Old 01-03-2014, 08:06 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
My issues are that this relies on extremely impartial and objective rulings (Amelinda sort of tainted that for us), accurately interpreted (and filmed) FRAPS, and lack of rules-lawyering, which history has shown us we are not capable of.
You forgot that part.
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  #205  
Old 01-03-2014, 08:08 PM
Tycko Tycko is offline
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Classic EQ spawn timers known.

INC POOPSOCK from casual and hardcore players

Dumb, must fix

Custom p99 EQ spawn varience.

INC POOPSOCK from hardcore players

Is this dumb? does it need to be fixed? Good question , and since the majority of the server is casuals, it would seem the majority of the player base say yes, must be fixed.


How you might ask? Well they have not found a solution for 2+ years so maybe variance needs to go.... and a NEW system be put in it's place to fix casuals and hardcores from poopsocking.

Tracking is a derivative of varience, and EVERYONE dispises tracking it seems like this is the right direction.

I think any proposal needs to be in conjunction with removing variance.

All the fighting and the real enemy is variance!!!!!!

TO ARMS!
  #206  
Old 01-03-2014, 08:10 PM
svenghali svenghali is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
I think this is giving up WAY to much to people who aren't willing to put forth a fraction of the effort of tier 1 guilds. I'd say first spawn of the month to anything outside VP be Tier 2 only whether its server repop or natural spawn. If any Tier 2 guild bags more than 2 targets in a month then they are moved up to tier 1 for the following month.
you're high as fuck
  #207  
Old 01-03-2014, 08:10 PM
Clark Clark is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
"No silly rotations, no silly councils, no BS. just racing for mobs the way it should be. for the people that are hell bent on a rotation, I say this; there are tons of MMOs with instanced raids and triggered bosses, EQ is not one of those games. Not having instances or triggered bosses was one of the things that set Classic EQ apart from all the crap games that exist today. I know that the staff doesn't want a rotation, and would prefer to see racing/competing for the targets."
Couldn't have said it better myself.

Only thing that needs altered is not being able to park. That isn't fair, and can't be enforced.
Last edited by Clark; 01-03-2014 at 08:14 PM..
  #208  
Old 01-03-2014, 08:11 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
You forgot that part.
No, I didn't. I chose to ignore it because that is exactly why we are here. The staff DOES NOT want this type of behavior to continue, for obvious reasons. They are forcing a raid agreement from the community, for obvious reasons.
  #209  
Old 01-03-2014, 08:13 PM
Razdeline Razdeline is offline
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They will enforce it. Having a defined set of raid rules that everyone agrees on also assures that all parties involved know the risks before entering this type of agreement.
  #210  
Old 01-03-2014, 08:16 PM
Clark Clark is offline
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Quote:
Originally Posted by Xerxes [You must be logged in to view images. Log in or Register.]
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