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| View Poll Results: Do you think Luclin models should be an option for Project 1999? | |||
| I do not want Luclin models |
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554 | 66.75% |
| I want Luclin models. |
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276 | 33.25% |
| Voters: 830. You may not vote on this poll | |||
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#1
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One question tho, why is it that only your character is the high-elf female luclin model, when there are other high-elf females in the picture? | |||
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#2
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The way it works is basically like this: the game renders a particular frame and then sends it to the video card. The "conduit" between the two is DirectX. The injector intercepts the frame after it has been handed to DirectX by the game engine. It then looks for the CRC values of all of the models and textures in that particular frame. Each model being rendered has its own unique ID. After I identify which values belong to my specific character, the injector is then set up (using an XML file) to always replace that particular model and texture set in each successive frame that is sent to the video card. The result: my character has a Luclin model, but nobody else's does. And since all of this takes place after the actual game engine has done its thing, it has absolutely no effect whatsoever upon anyone else in the game. It is entirely restricted to my own screen. If I wanted to replace ALL of the characters on the screen, then it's a bit more work to set it up... but very do-able. It's just a lot of extra hassle that I don't feel like bothering with. Also, the nature of the injector is such that it needs to be set up anew each time the game is loaded. Most people would probably get confused by its operation, so for now it is just my own little personal toy. Me and some fellow modders first got into this method back when we were trying to create a fully-nude mod for Age Of Conan... but that's another whole can of worms. Anyway, the admin has made it clear that this topic is not going to be resolved in our favor. So I'm gonna bow out now... and wish everyone happy hunting. [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Rasterburn; 08-30-2010 at 02:52 PM..
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#3
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Not quite done, Rastusface?
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So I reiterate: Bonehead. | |||||
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Last edited by Kutter; 08-30-2010 at 02:59 PM..
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#5
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You don't win till you post a link for your workaround.
:P | ||
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#6
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There is no link. It belongs to me.
But if you are actually interested in learning about such things, then you might start here: http://www.google.com/#hl=en&q=Direc...b4f7af4a13aa89 | ||
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#8
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I liked a couple of them....
Iksar and High Elf.... but most of the rest were trash. | ||
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#9
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Negative. That short article talks about how to modify the textures within the actual game files -- permanently altering them. I am not doing it that way. | |||
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#10
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@Rasterburn - So you actually wrote the code yourself for the DirectX Injection or did you find a 3rd party program that allowed you to do it?
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