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  #201  
Old 02-25-2015, 10:31 AM
MaksimMazor MaksimMazor is offline
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Quote:
Originally Posted by VANVEM [You must be logged in to view images. Log in or Register.]
Fine whatever, then pull each mob one at a time to your raid force and stop leap frogging to cherry pick mobs, whatever it takes for you to realize you dont make the zone/game/gm's bend to your play style, you adapt and kill mobs the way it's intended.

I know this is going to be a bitter pill to swallow, BUT TMO doesn't make the rules
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  #202  
Old 02-25-2015, 10:38 AM
Absolution Absolution is offline
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Originally Posted by Herp [You must be logged in to view images. Log in or Register.]
Is that how IB has literally twice as many FFA/C kills (not including maestro) 8 of the last 9 months again? Do I need to PM Phats to show you spreadsheets again? Yeah, you don't depend on 2 people, you depend on 1 ranger.
Finally someone who has a clear mind !
  #203  
Old 02-25-2015, 10:59 AM
Llodd Llodd is offline
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Originally Posted by cs616 [You must be logged in to view images. Log in or Register.]
Oh neat, another person who doesnt raid in VP and is completely unaware of the zone mechanics wants to chime in. The respawn rate on VP trash is 2 minutes. Even if every person on the server with a VP key got together and tried to clear a pull path to PD, they'd get respawns before getting even 1/2 way there.
'Pull path'. I don't think you are understanding what ppl are saying yourself.
  #204  
Old 02-25-2015, 11:13 AM
cs616 cs616 is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
'Pull path'. I don't think you are understanding what ppl are saying yourself.
Did you miss the part about raid rules requiring guilds to engage mobs at the zone in? How do you propose we pull mobs to the zone in without training given that the zone has a 2 minute respawn?
  #205  
Old 02-25-2015, 11:55 AM
ClownGuild ClownGuild is offline
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Originally Posted by Absolution [You must be logged in to view images. Log in or Register.]
Finally someone who has a clear mind !
Hey Deathproof learn how to strafe run yet ? Or too busy dying in VP to matter still ? I like how rustled IB is. Feels good. You guys get dominated for the best loot in the game and you try to throw out kills on sev and gore like they matter.

6 of 10 on Hosh
6 of 10 on Druushk
8 of 10 on PD
4 of 6 on CT


I mean the only thing you guys are winning lately that matters is VS. Grats on VS.
  #206  
Old 02-25-2015, 01:46 PM
Anichek Anichek is offline
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Quote:
Originally Posted by cs616 [You must be logged in to view images. Log in or Register.]

I know this is going to be a bitter pill to swallow, but the current method of training away trash to clear a pull path is the only way to pull mobs within the current rule set.
Not shit talking, real question here - why not train away and then bring your raid TO the mob spawn? Manage your train/kite, but the target mob is engaged @ spawn instead?

I know room/maneuverability is limited, but is that the primary concern? Recognizing that you can't mow a path of death en route to the mobs, what would be a legit method to getting the engages without interrupting the rest of the zone/competition racing for other spawns?
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  #207  
Old 02-25-2015, 02:12 PM
Ele Ele is offline
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Quote:
Originally Posted by Anichek [You must be logged in to view images. Log in or Register.]
Not shit talking, real question here - why not train away and then bring your raid TO the mob spawn? Manage your train/kite, but the target mob is engaged @ spawn instead?

I know room/maneuverability is limited, but is that the primary concern? Recognizing that you can't mow a path of death en route to the mobs, what would be a legit method to getting the engages without interrupting the rest of the zone/competition racing for other spawns?
That works with a single raid force in the zone.

If you have two 'competing' raid forces, then one isn't going to want to train/clear the way just for the other one to get FTE in the current FTE wins system. You have to get the FTE first, then you do train away as the pull comes in.

Imaging two groups of 30-60 people all trying to run up the same path into a room with one entrance to achieve FTE and kill the dragon. Someone's invis will fail, silverwing/hosh/wurms will be aggroed, AEs will be set off, a trail of bodies from the zone in to PD will happen. At the same time both groups are trying to run up to PD, the train away people have to get there first somehow and pull the stuff out ahead of time before the raid force arrives otherwise you get left with a half dozen wurms and 3-5 drakes killing everyone trying to get FTE.


This is simply describing the current environment and not discounting that other systems couldn't be enacted/enforced to correct/alleviate the myriad issues.
  #208  
Old 02-25-2015, 02:12 PM
Juevento Juevento is offline
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I think moving to the mobs works for Xygoz since there is an open camp location nearby. Hoshkar and silver wing are easy to pull to zone in.

But the guys near the pillow room (PD, nexona, druushk) it's far easier to drag the dragons either to the pillow room or to the zone in if you can clear the path.

Remember how much of a cluster it was when we moved to pillow room? With people waiting for racnars to get trained away to move past them and hoping invis didn't break. Now imagine that situation in a race setting. That might be asking for more rules violations that just training mobs and pulling dragons.
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  #209  
Old 02-25-2015, 02:15 PM
VANVEM VANVEM is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
You obviously don't play the same game I do, so refrain from speaking at me you miserable peon.
Ooohh Ruffled much?
You right, I don't generally play forumquest, and your usual TMO spin doesn't seem to be helping, I think you missed the point in my next post, TMO DOESN'T MAKE THE RULES!!!, they get to play by them, JUST LIKE EVERYBODY ELSE!!!!

GO FUCK YOURSELF! and have a Great day!
  #210  
Old 02-25-2015, 02:22 PM
Cecily Cecily is offline
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You're obviously new here. Not only TMO makes the rules, we tell the GMs which rules we'll allow them to enforce at any given time. Learn your server history.
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