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#201
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Risk is still there, coin loss, but most importantly xp loss. The reality is that when people can bag stuff, they will. Your talking about smart people using mules and not carrying coin, you think they wont be as smart when it comes to bagging gear, or the fact that there wont be very many melee characters because of how item loot hits them the hardest. What makes you think twinks cant exist with no drop gear their higher level characters helped them get? Plus what chance would you stand against a fully twinked character with full hp gear and badass weapons with half of your gear. The twink will win, no matter if loot is there or not. Just wait till 4 twinked characters roll together taking out people. The reality is 98% of the time, you wont get shit off of someone worth anything you couldnt get doing something else in the same time. | |||
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#202
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Corpse runs on a classic server will be plenty of "risk" enough. Remember, no soul binders all over the world. Quote:
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#204
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#205
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I don't see what the negative is with losing a few blues of XP on a PvP death when a rez can fix that. Not to mention on PvP death casters spawn with 0% mana and a debuff that lasts 5 minutes to further penalize bind rushers | |||
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#206
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![]() Let's be real here, the hardcore people who dig item loot that are posting here will still play here regardless of risk/ reward. From what I've noticed, item loot hurts populations. I'd still play, but with the time sink that EQ already is, and with how tenuous getting a kill can be, let alone getting an item (and a good item, at that) item loot still makes the risk far greater than the reward.
EQ PvP had one other thing in it that most MMO's dont-- the illusion of glory. Everyone wants to be the best and very few are. Most think they are but...that's another story. People want the social aspects of EQ and the glory and praise for killing another player. It's a funny thing, because most of the epic fights without trains and uneven odds and bullshit are few and far between. That's a problem with the players, though. No item loot. But coin, sure, who cares? I foresee a lot of loopholes/ exploits with EXP gains/losses in PvP. I wouldn't get too carried away with going above and beyond classic. We're all here in this discourse for the pure and simple reason that a classic PvP server might be released. Let's not forget that. | ||
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#207
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__________________
The Rushmore Doctrine
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#208
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#209
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![]() obviously my preferences for how a server should be are better and more logical than anyone elses that differs
basically what all the posts are saying | ||
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#210
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![]() what is your vision? Too many people speaking up thus far that have no idea what to expect.
__________________
The Rushmore Doctrine
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