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#211
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I know that the mechanics support groups by giving a small small bonus depending on the amount of members (10% for a full group). But is it enough to overcome the shared class exp penalties in group to become equivalent to the rewards for a soloer? I queried a bunch of different mages yesterday, and the common answer was they can generally knock out TWICE the amount of exp solo that they'd receive if they joined a group. Is a typical group able to kill 6 mobs in the time it takes for a soloer to kill 1 mob and be ready for another? | |||
Last edited by yaeger; 08-18-2010 at 09:02 PM..
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#212
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![]() I played a paladin on Mith Marr at release. It was only a couple of months before we realized I was leveling slower (regular group). It was maybe a few months after that when some of the more anal players parsed it out by playing comparisons and found that the exp penalties were fact. The GMs remained silent and the official response was "working as intended". It was sometime around the release of Kunark when they finally admitted to everything officially with the exp penalties for class and the reason that came through the grapevine was really irritating for those of us who played through it... they considered it to be too hard to adjust.
Originally, class penalties were instated as the downside to playing a hybrid. In the case of a paladin, you were a warrior with spellcasting abilities. They based a lot of this on traditional pen and paper methods. Unfortunately, they forgot to account for the fact that, given a choice, people would much rather take the time to level a stronger character than get a gimper character faster. The exp coding was all in place though when they realized this fact and they didn't want to be bothered with fixing it. So... they nerf the hybrid abilities to "fix" the disparity in power but didn't bother taking the penalty away. Of course, this was never an official statement but the fact that they removed it with the reworked Kunark code seems to lend a lot of weight to it. Why take the penalty away if it wasn't a mistake. Yes, the class penalties are "classic" but they were not good game design... simply the easiest path for the developers.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
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#213
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![]() Something else is gimped in exp too. I play a woodelf druid. I have a regular partner (haven't grouped with anyone else yet) high elf mage and we play almost exclusively together. I am 18 and she is 22. I thought maybe she was just killing really fast in her short solo time but, after thinking on it, I've played a little more solo than her. We had occasion to play for a few hours last night. I started just a blue bubble into 17 and she started about halfway into 20. She dinged twice (21 and 22) before I dinged into 18. It takes more exp to go through a level as your level increases too so each of her levels should have "cost" more than mine did. Not only that but (and I could be mistaken as I havent verified this specifically) mages have a 10% penalty while druids have none, right.
Something isn't right there.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
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#214
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![]() I think you've missed what occurs and the nature of the 'penalty'.
Basically, pretend you have two cups: one is an 8 oz, one is a 32 oz, and you have a big jug of xp to pour into both cups. The little cup takes less xp to fill up, but the xp will be distributed so that both cups fill at exactly the same rate. Meaning, most of the xp is going into the bigger cup. This has been the entire premise of the thread, and is the simplest analogy of the 'penalty' that I can think of. To break it down further for clarification, the "bigger cup" can be substituted in for hell levels, higher levels, hybrids, etc. | ||
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#215
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![]() This is not classic EQ, gosh, I still remember how great the feeling was when I dinged 35 and sat down to med and had no book in my face. That was so great, I can't believe they took that out. So how can it be such a drama if they would take out the class exp penalties. I don't get that. 1999 we didn't know about the penalty for sure but today it is just a pita.
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#216
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#217
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#218
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If this was not referring to mine... nevermind.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
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#219
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#220
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![]() I thought there were limits on that. When we started, we were only three levels apart. She got over a level and a half in the time it took me to get one level. That's a pretty steep penalty for being only three levels apart. From my admittedly foggy memory, I didn't think there was a disparity when you were that close in level.
__________________
When life gives you lemons... whine about the nerf and petition the GMs for better drops.
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