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#211
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#212
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As per special items rewarded, there are a scant few of those particular items. Originally once upon a time we only rewarded key raid classes/highly active players teeth for VP keys. We needed to flesh out a good raid core to do that zone proper before just giving them out to any person. In the current since we have enough keys with the right players, you merely present medallions and if we got a tooth banked you get a key. We are also following the same procedure with sleepers keys. It wouldn't make sense to have a raid consisting of druids paladins and magicians just because they had a bunch of DKP to spend would it? "Symbols" from HoT. If you got a dozekar tear, your symbols are free if you are there when drops wile you are present. Makes a lot of sense to actively help get those quests done rather than all that junk spread across the guild as much as possible. Selling of droppables. I want to start off by saying Rampage sold all droppables for guild funds, so this action isn't very peculiar. We have some swifblades of zek, some dragonhide breastplates, and sold a scant few of hot drops as well. These sales go to fund the guild bank. This allows for the recharge of all the imaginable clickeys that exists. These items allow for raid success, and in turn better loot rewards. One person or so rustled is insignificant when compared the greater success of the guild.
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#213
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This thread is a wonderful advertisement for a PSA that used to be on TV back in the day: if you join a dkp guild, make sure you understand the rules, make sure you know what *inherent problems* there are with a dkp system to see if the rules address those problems (or make them worse), and make sure you feel confident the leadership won't just make shit up as they go along.
Both loot council and dkp work well if they are done right. And, both suck if they are not. Choose who you raid with wisely, I'd advise. Don't go chasing waterfalls. [You must be logged in to view images. Log in or Register.]
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go go go
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#214
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#215
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Bladestoppers aren't costly to recharge in the grand scheme of things. These are roughly what you pay the vendor to buy the item back on regular raid utility clickies. So if you're recharging just 1 it costs double the value shown.
Staff of Forbidden Rites - 100k Locker of Escape - 10k Prayers of Life - 1.5k 10 Dose Stinging Wort - 1k Reaper of the Dead - 720 Midnight Mallet - 430 Puppet Strings - 400 Slow stone Amber - 250 Bladestopper - 220 Wooly Spider Silk Net - 20 Ring of Shadows - 20 Stalking Probe - 15 (1) DA Earring - 0.5 These are the common things guild recharges will hit. Maybe Shrink/DS/MR potions too, I forget the cost. I usually just buy new ones. No one really recharges Rez staves because it's not worth it yet. But yea, Bladestoppers don't cost a pretty penny to recharge.
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#216
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The point is there is nothing questionable about selling some swiftblades and peerless dragonhide. Asgard is pretty fair loot system. The biggest problem with dkp systems tends to be inflation. Guilds are ran by hardcore players usually (even casual guilds) -- and they tip the system so you have earn mass amounts of dkp by doing non-raid activity or mini-raid events. This allows them to earn far more dkp than average and basically outbid everyone out of every item until they have full BiS. Frankly -- a lot of people that run MMO guilds are not that bright. Or they would realize they can get a completely fair looking dkp system that accomplishes the same thing as a loot council. | |||
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#217
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You seem like you have a knack for drama. I'd kick you out of my guild too (and have kicked drama queens like you in other games.)
Would like to rerout this thread into a warning to all guilds out there: don't let OP into your guild. | ||
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#218
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#219
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#220
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