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#211
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![]() I never thought I'd say I totally agree with Abacab on anything...but both he and Bard have some very credible ideas.
I'm a huge supporter of teams, whether deity or race-based. I'm gonna mull through some more posts now...
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#212
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![]() I think teams gives the server a different spin then just PVE/PVP if theres a decent population
I wouldnt recommend team play here unless there was a way to opt out (regional guild thing from another thread) if it was open FFA within your team then why even have teams when you can just make your own purist or race team/guild with its own pvp agenda Quote:
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Vinx : Vexx
<Vesica Dei> | |||
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#213
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![]() It was said somewhere here already that the problem with teams is the reliance on the population. If there are 300 people on with 3 teams, thats 100 people you cant pvp against, and a bunch of them you might want to kill for being jerks. Its hard coded, and takes away from player choice.
Why have hard coded teams when you can just make guilds that act just like teams except you can chose who goes where and what your name will be. Nothing is stopping a powerful guild to pick a certian team and create a guild on that team. If you are on the Evil team, and the best guild on the evil team wont let you into their guild, you cant have the option to join the second best guild because they are on the good team and the same with the third best guild. | ||
Last edited by Galacticus; 08-24-2011 at 04:52 AM..
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#214
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![]() I think a big reason for the project 99 server going so well is that it stays true to the classic experience. I believe you should set the same vision for the pvp server. It's nice that you are playing around with different ideas but i think the best way to go is classic also in the pvp rule set. This would mean coin loot only, no item loot, no exp gain and no exp loss. There is definately enough incitament for pvp for spawns and zonecontroll without any exp or item loss.
This would probably best be complemented by a loot and scoot policy, like it was on live. I'm not exactly sure, but i think on tallon zek the policy was you die you leave the zone for 1 hour minimum. It worked out well there, i think it could here aswell. | ||
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#215
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Dude did you even play on RZ, I sure did.No one gives a rats ass about reputation on pvp server.I cant even believe you just said that. lolol. If you were the best pvp on server I wouldnt give a crap,But if you had a piece of gear i like, I would gank you in a secound. | |||
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#216
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I alway went after the peeps that were twinked,Gave a crap about the other players with crappy gear.I alway went for the reward and there was not that many low level twinks when gear loot was active.After they drop item loot I so saw alot more twinks and all they did was grief players in lower level areas. | |||
Last edited by Tamiah2011; 08-24-2011 at 07:45 AM..
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#217
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![]() Item loot is the only thing that makes the PVP actually intense and dangerous. It changes the dynamic and makes it so that ultra rich players are also risking their riches. Poor players risk less, but also will die more because they are weaker.
It means that ultra twinks wont get to just walk around with nothing to worry about. If you wear a fungi, you are not going to be messing around. Its better. Coin loot certainly all coin. No XP gain. One item loot excluding weapons like it was for most of RZ. I don't think that on a PVP server recreation we need to go through all of the teathing periods of PVP including the length of time when weapons were lootable. The above nailed it. | ||
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#218
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Seriously, everyone who's posting here is going to play on the server. We need to advocate for a ruleset that will HELP the server population, not destroy it like every other red box. | |||
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#219
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![]() Quote:
Now you sound like you wanna play some Rallos styled WoW server~ The risk involved with LnS and Item loot is of the exact same TYPE, its called time. With LnS, you risk losing time of CR, with item loot you risk losing time farming that item. The first time you make a 45min CR, just to get killed 2 or 3 more times, you will feel the risk as you toss your computer out of a window. | |||
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#220
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