Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-20-2011, 05:21 PM
Softcore PK Softcore PK is offline
Planar Protector

Softcore PK's Avatar

Join Date: Sep 2011
Location: Red99
Posts: 1,236
Default

VZTZ players ruined their own lands, I'd really prefer they not ruin mine.
__________________
“Smile, breathe, and go slowly.”
  #2  
Old 12-20-2011, 05:24 PM
Vile Vile is offline
Planar Protector

Vile's Avatar

Join Date: Nov 2009
Posts: 2,304
Default

Quote:
Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
VZTZ players ruined their own lands, I'd really prefer they not ruin mine.
If VZTZ had the anti hacks in place that R99 has and some stable GMs.. it would've never died.

Simple as that.

Without us there would be no R99. We had no home and Rogean listened to our cries.
  #3  
Old 12-20-2011, 05:23 PM
Massive Marc Massive Marc is offline
Fire Giant

Massive Marc's Avatar

Join Date: Dec 2010
Location: Kanada EH ?
Posts: 803
Default

Problem is, it's not yours. It's ours.
__________________
Quote:
Originally Posted by Hasbinbad View Post
Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
Quote:
Originally Posted by Nizzarr View Post
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
  #4  
Old 12-20-2011, 06:05 PM
HippoNipple HippoNipple is offline
Banned


Join Date: Jun 2010
Posts: 4,095
Default

Item loot - brings a different dynamic to the game - people that twink have more to lose, the game means more and every move you make counts. By far the best pvp method. It truly makes people align themselves with like minded folks that have the same goal. People's reputations actually matter. With no item loot you have 3 big guilds that are cookie cutter pve driven with no loyalty to their team. Which brings me to the second structure of pvp...


Teams - Some sort of team from the get go brings the community together. It gives you a safe haven, promotes unity and helping others in the same struggle as you are. It also leads to more PvP when you do happen to see someone from another team. This would also promote loyalty since each team would most likely have only 1 major guild.

Right now the rules are okay. There are at least consequences and later on maybe we will see some big guild vs guild when the majority are level 50 and content opens up. The only thing I would have wanted more is a penalty besides exp (which is already the biggest grind and pain in the neck) and some more unity through game mechanics.

When it comes down to it item loot isn't as bad as people think. You can get some decent no drop gear or risk wearing some gear that you might end up losing. There are ways around losing gear (suicide, attacking mob or guard, pulling +hp item near death, bagging gear before death). The biggest thing item loot brings isn't the reward for killing people, it is the whole social aspect it brings since you actually have to trust people.
Plus how annoying is it that there are items like mana stones that once people have them there is no way to distribute these later in the game. Obviously these would most likely be bagged first when getting pked but the opportunity to grab one from a player is still there. WTF are people so scared about its just a game.
  #5  
Old 12-20-2011, 06:10 PM
Vile Vile is offline
Planar Protector

Vile's Avatar

Join Date: Nov 2009
Posts: 2,304
Default

Guys this whole thread is about XP bonus.. wtf
  #6  
Old 12-20-2011, 07:16 PM
MethodSZ MethodSZ is offline
Banned


Join Date: Nov 2011
Posts: 47
Default

Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
Guys this whole thread is about XP bonus.. wtf
xp bonus alone cannot save the server we need a team system
  #7  
Old 12-20-2011, 07:27 PM
Mexer Mexer is offline
Banned


Join Date: Nov 2011
Posts: 36
Default

Quote:
Originally Posted by MethodSZ [You must be logged in to view images. Log in or Register.]
xp bonus alone cannot save the server we need a team system
I don't.
  #8  
Old 12-20-2011, 07:27 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
Default

I opt out of a team.
__________________
Quote:
Originally Posted by Darwoth View Post
if you think you should get everything you want in spite of your own shitty decisions go occupy wall street.
  #9  
Old 12-20-2011, 07:33 PM
Snukie Snukie is offline
Kobold

Snukie's Avatar

Join Date: Nov 2011
Posts: 140
Default

No Teams, no item loots...pls think of the melees they need items. Casters dont
  #10  
Old 12-20-2011, 07:41 PM
Foreverman Foreverman is offline
Aviak


Join Date: Dec 2011
Posts: 54
Default

Quote:
This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.

^^ have you even thought what this would do to new people trying to lvl from 42 to 50 when everyone else is farming the crap out of them in pvp at 50. basicaly people who hit 50 get a it easy and the res of the people who are now fighting for tons of exp at 42 to 50 are just being farmed for months.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:28 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.