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  #211  
Old 08-15-2011, 01:00 PM
nilbog nilbog is offline
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Originally Posted by Wiz [You must be logged in to view images. Log in or Register.]
I would like to see something done about how guilds raid on this server this poopshockin is just unreal and this server should give other guilds a chance at some of this content or your gonna lose alot of your player base.

just my 2cents
Wrong thread, brodog. Post in Rants and Flames.
  #212  
Old 08-15-2011, 01:26 PM
Gwence Gwence is offline
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Luclin doesn't negate past expansion zones, if anything it populates them more. No one xp's in luclin for the most part, except maybe paludal caverns, if you're going for AA you can ae group in Fungus Grove I guess, but most people will go back to seb, hs, velk, chardok etc etc for grouping xp. The luclin zones are shitty xp and mobs have quite a bit of hp/ac.

All in all Luclin was a fantastic expansion and should be considered classic imo. It was hard and had alot of really cool tough quests which essentially is what Everquest is all about.

I hope they open it, or let someone else take over the reigns and continue on if it's not their cup of tea.

Please no custom content.
  #213  
Old 08-15-2011, 01:52 PM
nilbog nilbog is offline
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Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
I hope they open it, or let someone else take over the reigns and continue on if it's not their cup of tea.
We don't develop because people want it to exist. We do it because we want it to exist... :P
  #214  
Old 08-15-2011, 03:37 PM
superapan superapan is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We don't develop because people want it to exist. We do it because we want it to exist... :P
I've played so many megalomanic MUDs in the past with exactly that perception. But ten for effort so far <3.
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  #215  
Old 08-15-2011, 03:41 PM
azeth azeth is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We don't develop because people want it to exist. We do it because we want it to exist... :P
this statement seemed philosophical when i breezed over it, but upon further inspection 'tis not.

i first thought of "hmm is this a bear shits in the woods paradox or?" then thought "oh this is like if a tree falls on the bear, does anyone hear him shit"
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #216  
Old 08-15-2011, 03:56 PM
Nytewind TP Nytewind TP is offline
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All in all custom might hurt some people from liking P99. If Luclin is touched then you can't just do somethings you like and not others. Then that would be a custom server. I didn't like the alien feel to it, but I did like the AAs, the Beastlord class, and many of the items that droped in SoL were pretty cool and fun to have. Centi swords and Earring of the Soltice quest. [You must be logged in to view images. Log in or Register.]
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  #217  
Old 08-15-2011, 04:10 PM
Rainflush Rainflush is offline
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Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
Luclin doesn't negate past expansion zones, if anything it populates them more. No one xp's in luclin for the most part, except maybe paludal caverns, if you're going for AA you can ae group in Fungus Grove I guess, but most people will go back to seb, hs, velk, chardok etc etc for grouping xp. The luclin zones are shitty xp and mobs have quite a bit of hp/ac.

All in all Luclin was a fantastic expansion and should be considered classic imo. It was hard and had alot of really cool tough quests which essentially is what Everquest is all about.

I hope they open it, or let someone else take over the reigns and continue on if it's not their cup of tea.

Please no custom content.
I would say Luclin is actually a piss-poor expansion which vandalized the game with ugly, incongruous graphics and superannuated the majority of the games antecedent items. Lamentations and Deathbringer Rods get replaced by pink swords and goofy sideways skull maces, personally I find that quite depressing. Shadows of Luclin was at best a half-hearted attempt by SOE to keep the EQ ship afloat amid the threat of technologically superior competitors, and it shows. It's been said before, if you want that sort of rubbish you can find it on live or on any other EQEmu server.
  #218  
Old 08-15-2011, 04:58 PM
nilbog nilbog is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
this statement seemed philosophical when i breezed over it, but upon further inspection 'tis not.

i first thought of "hmm is this a bear shits in the woods paradox or?" then thought "oh this is like if a tree falls on the bear, does anyone hear him shit"
If an individual wants something to exist, they begin working on it, or if they want it badly enough, they pay someone to work on it.

We don't work on demand for free; we develop in our spare time for free. Our development is based on our own interests. At the moment, our interests are the same as the mission goal.. and the majority of the playerbase : classic everquest. Therefore, we share a common goal. If people ask for things we do not want to do, why would we spend our free time developing something we do not want?

This is the difference between developing for money (job).. and developing for fun (hobby). We don't make money, so we won't develop Luclin on demand. If we did, it would be because we want to do so.

Apply this to a hobby of your own. Say.. you're an artist. You provide paintings for free, expecting no more than that people might like them. You might paint Impressionist style, but you loathe Cubism. If people ask you for Cubism paintings.. you would say, no, I'm an impressionist.

I didn't like Luclin, so I won't be using my spare time to recreate it.
  #219  
Old 08-15-2011, 05:03 PM
nymphloa nymphloa is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
If an individual wants something to exist, they begin working on it, or if they want it badly enough, they pay someone to work on it.

We don't work on demand for free; we develop in our spare time for free. Our development is based on our own interests. At the moment, our interests are the same as the mission goal.. and the majority of the playerbase : classic everquest. Therefore, we share a common goal. If people ask for things we do not want to do, why would we spend our free time developing something we do not want?

This is the difference between developing for money (job).. and developing for fun (hobby). We don't make money, so we won't develop Luclin on demand. If we did, it would be because we want to do so.

Apply this to a hobby of your own. Say.. you're an artist. You provide paintings for free, expecting no more than that people might like them. You might paint Impressionist style, but you loathe Cubism. If people ask you for Cubism paintings.. you would say, no, I'm an impressionist.

I didn't like Luclin, so I won't be using my spare time to recreate it.
So happy to hear that bud, imo Luclin onwards killed the game for me! even though I only quit live last year when I found this server.

Keep up the great work guys and girls! "Were in your world now!"
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  #220  
Old 08-15-2011, 05:05 PM
Fourthmeal Fourthmeal is offline
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think outside the bun
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