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  #2191  
Old 09-09-2022, 03:17 PM
Toxigen Toxigen is offline
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this fuckin guy acting like dps doesnt matter because you wont get an extra fungi king for 100 hours
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  #2192  
Old 09-09-2022, 03:18 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
this fuckin guy acting like dps doesnt matter because you wont get an extra fungi king for 100 hours
What benefit are you getting from killing the mob 9 seconds faster if your group is good enough to not wipe anyway? The benefit to heavily increasing DPS would be to get more kills in the same session. If you aren't achieving that goal, a DPS increase is irrelevant.
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  #2193  
Old 09-09-2022, 03:22 PM
Toxigen Toxigen is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
What benefit are you getting from killing the mob 9 seconds faster if your group is good enough to not wipe anyway? The benefit to heavily increasing DPS would be to get more kills in the same session. If you aren't achieving that goal, a DPS increase is irrelevant.
9 seconds is awfully close to the time of a complete heal cast

you're not considering the myriad of variables that happen during any given group....and you cannot paper napkin math your way out of it

you're so fucking obtuse its ridiculous

the fact of the matter is: a mage is a far better 4th to an enc / enc / cleric group than a shaman....you could go on for another 500 replies you aren't convincing anyone otherwise
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  #2194  
Old 09-09-2022, 03:22 PM
cd288 cd288 is offline
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If your group is good enough to not wipe and just keep chain killing then DPS will always be better.

If your group is not that good and you want less DPS and more buffs and things then you would take the Shaman. But as I said above if your group is totally fine to not wipe then the only real benefit to bringing someone else on is to maximize DPS even further...so it's basically DPS class or nothing, not Shaman vs DPS class lol
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  #2195  
Old 09-09-2022, 03:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
9 seconds is awfully close to the time of a complete heal cast

you're not considering the myriad of variables that happen during any given group....and you cannot paper napkin math your way out of it

you're so fucking obtuse its ridiculous
And you are not considering a Shaman is a healer and a slower, so you are getting more heals and a faster slower lol. It isn't like this stuff is happening in a vaccum. The Shaman can Malo -> Malosini to land slow faster (which saves on damage), and it also allows the Enchanters to focus on keeping their pets under control during the fight. A Shaman can also do healing if necessary.

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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If your group is good enough to not wipe and just keep chain killing then DPS will always be better.

If your group is not that good and you want less DPS and more buffs and things then you would take the Shaman. But as I said above if your group is totally fine to not wipe then the only real benefit to bringing someone else on is to maximize DPS even further...so it's basically DPS class or nothing, not Shaman vs DPS class lol
Not unless you can get more spawns out of it. Everquest doesn't have fast spawning mobs, you are restricted by respawn times. DPS would indeed matter more if Everquest was a game where mobs respawned every minute.
Last edited by DeathsSilkyMist; 09-09-2022 at 03:28 PM..
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  #2196  
Old 09-09-2022, 03:31 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
And you are not considering a Shaman is a healer and a slower, so you are getting more heals and a faster slower lol. It isn't like this stuff is happening in a vaccum. The Shaman can Malo -> Malosini to land slow faster (which saves on damage), and it also allows the Enchanters to focus on keeping their pets under control during the fight. A Shaman can also do healing if necessary.



Not unless you can get more spawns out of it. Everquest doesn't have infinitely spawning mobs, you are restricted by respawn times.
How many of the high level dungeons do you see where finding spawns is ever an issue? Lol. I'll answer that for you: 1. KC. Everywhere else is basically dead except in some dungeons you'll find a couple camps here and there with a couple mobs in them that someone is grinding on. Occasionally Seb and Velks get some pugs going that make a dent in mob availability, but rarely.

Your argument is just inapplicable to P99.

Your argument is further inapplicable because, again, if the group is good enough to not wipe without the Shaman then, again, DPS is the only thing that you should consider taking on. The Shaman brings nothing to the table for a group that is already completely good enough to chain kill and never wipe...the only possible benefit to the 4th member is to get as much additional DPS as possible.

To address your response to Toxigen, you don't need Shaman slows you already have two Enchanters. You don't need Shaman root, you already have Mez and root covered. You don't need Shaman's extra healing, the Cleric with max mana regen buff on is sufficient and if they were ever a little low just break charm and memblur and let that mob heal to full in like 3 seconds. Your Shaman is useless for a chain killing group that is good enough to not wipe.
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  #2197  
Old 09-09-2022, 03:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
How many of the high level dungeons do you see where finding spawns is ever an issue? Lol. I'll answer that for you: 1. KC. Everywhere else is basically dead except in some dungeons you'll find a couple camps here and there with a couple mobs in them that someone is grinding on. Occasionally Seb and Velks get some pugs going that make a dent in mob availability, but rarely.

Your argument is just inapplicable to P99.

Your argument is further inapplicable because, again, if the group is good enough to not wipe without the Shaman then, again, DPS is the only thing that you should consider taking on. The Shaman brings nothing to the table for a group that is already completely good enough to chain kill and never wipe...the only possible benefit to the 4th member is to get as much additional DPS as possible.
You do realize higher level camps generally don't chain pull mobs, right? You aren't chain pulling mobs while doing Fungi King, for example. Saving 9 seconds on killing Fungi King/PH is irrelevant.

If you are claiming that a group of four level 60s is just killing trash in Sebilis Disco or something, then that is easy enough for the Shaman to root/rot while the Enchanters are killing something else, for higher DPS if that's what the group wants. If the group is good enough to never wipe, the Shaman can easily handle root/rotting.
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  #2198  
Old 09-09-2022, 03:35 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You do realize higher level camps generally don't chain pull mobs, right? You aren't chain pulling mobs while doing Fungi King, for example.

If you are claiming that a group of four level 60s is just killing trash in Sebilis Disco or something, then that is easy enough for the Shaman to root/rot while the Enchanters are killing something else, for higher DPS if that's what the group wants. If the group is good enough to never wipe, the Shaman can easily handle root/rotting.
Lmao dude the excuses you make up and the ways you change your argument whenever someone proves you wrong are insane. You are the king of moving goalposts and shifting narrative...you should go be a politician
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  #2199  
Old 09-09-2022, 03:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Lmao dude the excuses you make up and the ways you change your argument whenever someone proves you wrong are insane. You are the king of moving goalposts and shifting narrative...you should go be a politician
It's not excuses at all lol. The only people who keep changing their arguments are people like you.

You can't have it every single way at the same time. You aren't chain pulling mobs while doing Fungi King camp. If you are chain pulling mobs, you are in a place like Velks or Sebilis, where a Shaman can solo a good chunk of the zone themselves with just root/rotting.

If a group cares about DPS, why wouldn't they let a Shaman deal more DPS via root rotting when chain pulling? They never wipe right?
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  #2200  
Old 09-09-2022, 03:42 PM
cd288 cd288 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's not excuses at all lol. The only people who keep changing their arguments are people like you.

You can't have it every single way at the same time. You aren't chain pulling mobs while doing Fungi King camp. If you are chain pulling mobs, you are in a place like Velks or Sebilis, where a Shaman can solo a good chunk of the zone themselves with just root/rotting.

If a group cares about DPS, why wouldn't they let a Shaman deal more DPS via root rotting when chain pulling? They never wipe right?
When the hell did I bring up Fungi camp in the discussion we're having right now? Yet again, do you see how you change the narrative?

If you have Ench/Ench/Cleric EXPing and they are doing just fine and won't wipe and they're chain killing mobs, and you said hey do we want max DPS or do we want someone who will do less DPS but has utility to keep us from wiping? The only answer that makes sense is DPS. The Shaman brings no value to the table there because it can't match the DPS of a Mage (or another Enchanter); the only value the Shaman would bring is if you think the group could wipe and therefore the extra healing might be helpful.

If you're not gonna wipe in this scenario the only benefit at all to a 4th group member is getting the most DPS possible to kill even quicker, because you don't need anything else. You technically don't even need that 4th group member, but if you absolutely were required to take one then it's max DPS all the way.

Also, did you really just propose having the Shaman sit in the group and root rot? So it kills a mob on it's own like every 5 minutes or so after its DOTS burn all its HP away? Wow man! That would be such a huge benefit to a chain pulling EXP group!
Last edited by cd288; 09-09-2022 at 03:45 PM..
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