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  #221  
Old 03-19-2013, 03:59 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
Pretty sure he said if a few of those guilds merged they could compete for the mobs. If you feel that means zerging that's your perception, or if you look at it rationally it could just mean that if you have a guild of 40 ppl and you merge with a guild of 40 ppl then it's more likely you could field 30-40 ppl to kill raid mobs when it pops. Just curious what is your raiding experience here on P99?
none. but batphone/zerg roster/loot council explains itself, does it not?

Or, are you curious about my raid experience in general? I've been in two 24/7 bathphone guilds with mandatory raid attendance or -DKP or just being booted.

I never could stand zerg roster guilds. That is easy mode. Hard mode is a guild where your roster = your raid force, and if you can't get to the mobs and compete and beat, you suck.

I have also enjoyed serious/casual guilds such as Divinity seems to be, and was in a very pleasant two guild "alliance" that worked pretty nicely for a few years.

And no, it is not my "perception": forming a guild that way exceeds your raid force, in order to make sure you always have a raid force, is the definition of a zerg guild.

At least don't be such a weak sauce newb that you try to deny that.

The many, the loot-awarded, the Zerg.
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  #222  
Old 03-19-2013, 04:21 PM
Llodd Llodd is offline
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Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
yes because talking about what used to be and is not any more makes an impact moving forward....F++++
You're really going to roll with this?

How about not focusing on the "poopsock" part and go with the 24/7 batphone part. Then see where we end up ok? GO!
  #223  
Old 03-19-2013, 04:29 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Good news gang. I've solved it.


Only allow guilds where the roster is clearly an attempt to form a raid force, not a carpet of zerg drones to monitor and quickly swarm anything that moves. Simply disband zerg guilds. And allow the uber-mega-fun-time backstabbing drama begin. We'll see who can dominate the server when your guild is your raid force with only a few extras. Recruitment might mean something then. The benefits are multitudinous.

Cap the # at the raid limit: 72. Any alt over 52 counts as a full member. Your raid force is your guild.

That used to be the honorable way to compete.

edit: casual guilds do not count. This would apply to guilds that are in the hunt for end-game content. Simply stand up, get some balls, and define what a end-game guild is: a single raid force.

Every week would be a new dynamic. Would remind me of quellious, where zerging was highly frowned upon, and as a result, during the good old days, we had, what, 4 guilds vying? It was competitive, and it had unwritten rules.

no zerg guild. your roster is your raid force. pick wisely, eh?
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Last edited by Sadre Spinegnawer; 03-19-2013 at 04:36 PM..
  #224  
Old 03-19-2013, 04:44 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
You're really going to roll with this?

How about not focusing on the "poopsock" part and go with the 24/7 batphone part. Then see where we end up ok? GO!
not everyone wakes up for raids. reaching.
  #225  
Old 03-19-2013, 04:45 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Sadre Spinegnawer [You must be logged in to view images. Log in or Register.]
none. but batphone/zerg roster/loot council explains itself, does it not?

Or, are you curious about my raid experience in general? I've been in two 24/7 bathphone guilds with mandatory raid attendance or -DKP or just being booted.

I never could stand zerg roster guilds. That is easy mode. Hard mode is a guild where your roster = your raid force, and if you can't get to the mobs and compete and beat, you suck.

I have also enjoyed serious/casual guilds such as Divinity seems to be, and was in a very pleasant two guild "alliance" that worked pretty nicely for a few years.

And no, it is not my "perception": forming a guild that way exceeds your raid force, in order to make sure you always have a raid force, is the definition of a zerg guild.

At least don't be such a weak sauce newb that you try to deny that.

The many, the loot-awarded, the Zerg.
cool so you don't raid here. all i was asking.
  #226  
Old 03-19-2013, 04:57 PM
Grahm Grahm is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
What targets?
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Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
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  #227  
Old 03-19-2013, 06:08 PM
xCry0x xCry0x is offline
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I don't know if this was suggested or already responded to but why not just:

TMO & FE list what raid bosses they need... leave the rest up for 6-12 hours after spawning for the public then they are fair game?

As an old school EQ player I think the idea of straight up leaving mobs altogether so other people can kill them is very WoW inspired. At the same time, not straight poopsocking crap you do not need allows for some other guilds to get the kills if they can get their shit together fast enough. Giving it a 6-12 hour window before power guilds can roll through would allow other guilds to say hey "Inny should be up friday sometime, lets plan to organize at 5pm and see if he is up" vs, hey "Inny should be up friday, lets all be online all day waiting at his spawn"

I don't know what exactly FE/TMO 'needs' but from what I read it was basically:

Need:
Trak & CT

Maybe:
Inny/VS

Not really:
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap):

Vox, Nag

With this list something could be put in place like...

Need: (time given to public, 0 hours)
Trak & CT

Maybe: (time given to public, 6 hours)
Inny/VS

Not really: (time given to public, 12 hours)
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap): (Organized through public/alts as open pub raids on forum)
Vox, Nag


I know on Tunare hate/fear/vox/nag were all public raids where people reserved dates to 'lead' the raids then others signed up to attend. It worked well as far as I could tell... armor in planes was done by ./random unless last x amount of pieces. Vox/nag was done on a seniority system since people knew who had been a lot.. bsaically a straight up get in line system for CoF/RBB.
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  #228  
Old 03-19-2013, 06:50 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by xCry0x [You must be logged in to view images. Log in or Register.]
I don't know if this was suggested or already responded to but why not just:

TMO & FE list what raid bosses they need... leave the rest up for 6-12 hours after spawning for the public then they are fair game?

As an old school EQ player I think the idea of straight up leaving mobs altogether so other people can kill them is very WoW inspired. At the same time, not straight poopsocking crap you do not need allows for some other guilds to get the kills if they can get their shit together fast enough. Giving it a 6-12 hour window before power guilds can roll through would allow other guilds to say hey "Inny should be up friday sometime, lets plan to organize at 5pm and see if he is up" vs, hey "Inny should be up friday, lets all be online all day waiting at his spawn"

I don't know what exactly FE/TMO 'needs' but from what I read it was basically:

Need:
Trak & CT

Maybe:
Inny/VS

Not really:
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap):

Vox, Nag

With this list something could be put in place like...

Need: (time given to public, 0 hours)
Trak & CT

Maybe: (time given to public, 6 hours)
Inny/VS

Not really: (time given to public, 12 hours)
Drako, Maestro, outdoor dragons, sky (?)

Nobody Needs (except alts due to level cap): (Organized through public/alts as open pub raids on forum)
Vox, Nag


I know on Tunare hate/fear/vox/nag were all public raids where people reserved dates to 'lead' the raids then others signed up to attend. It worked well as far as I could tell... armor in planes was done by ./random unless last x amount of pieces. Vox/nag was done on a seniority system since people knew who had been a lot.. bsaically a straight up get in line system for CoF/RBB.
TMO: Need nothing
FE: Need majority of mobs as it's a relativity new raiding guild

Think that's what this thread was working towards though coming up with a list of non-priority targets but some were saying that wasn't enough others insisting it had to be a full rotation. Daimadoshi as the OP of this thread seems to be one of the rational few who understand you start small and build as you go along.
  #229  
Old 03-19-2013, 07:17 PM
Kagatob Kagatob is offline
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ITT: People confusing the words "Need" and "Want".

It's a game, you don't need any of this crap, stop trying to fool yourselves and each other.
  #230  
Old 03-19-2013, 07:20 PM
maverixdamighty maverixdamighty is offline
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
ITT: People confusing the words "Need" and "Want".

It's a game, you don't need any of this crap, stop trying to fool yourselves and each other.
if that's the case everyone in this thread wants the mobs. Ok we can change it to non-priority "wanted" mobs if that terminology works better for you.
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