#221
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I support this!
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The Rushmore Doctrine
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#222
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variance will crush nihilum
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#223
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ive seen bolo & olob together in the same group, both with very poor reaction times
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#224
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Im not sure if I posted this suggestion already elsewhere, but I'll say it here again: instead of a variance, just stagger the spawns. When the server pops, only 1 or 2 raid mobs should be up. These should be random and unknown. Then, over the course of the next 3 or 4 days, at random times, the rest of the mobs spawn. Whenever they are slewn, their timer becomes a static 7-day, just like normal, until the next server reset.
This will keep mobs on a known timer, however spread them out over the course of days, increasing PvP and giving hope to the smaller guilds that they might contest 1 day, or maybe stumble upon a dragon a day or 2 after the server resets and assemble their army in secret to try and down it at a time the enemy might not have 40+ ppl on. | ||
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#225
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All this talk of "dedicated players" and the players who "play the most" deserving the loot yet it seems to be that at least half of Nihilum's membership doesn't even log on til its raid time. I've been playing this game way too much and neglecting everything in real life to do so and getting nowhere. Huge incentive to just join Nihilum.. sometimess I wish I would just quit. What's the fucking point? Shits just wasting away. This game is all escapism for me, but lately its just depressing.
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#226
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Quote:
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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