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  #221  
Old 01-14-2015, 02:28 PM
Gwence Gwence is offline
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All these problems are trivial compared to scrolling out in first person. Who can make that happen?????

It's not me!
  #222  
Old 01-14-2015, 02:53 PM
Bleepo Bleepo is offline
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yeah that doesn't work. You get used to it. Hit F9 2 times and use your delete/insert keys to zoom behind you. It's not the same and not nearly as convenient but it at least helps you sometimes
Last edited by Bleepo; 01-14-2015 at 02:55 PM..
  #223  
Old 01-14-2015, 02:57 PM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by Bleepo [You must be logged in to view images. Log in or Register.]
yeah that doesn't work. You get used to it. Hit F9 2 times and use your delete/insert keys to zoom behind you. It's not the same and not nearly as convenient but it at least helps you sometimes
Loved this is classic, be careful hitting your page up key or a near key will angle your camera above you aiming down so its like youre standing over your character and lock it like this until you relog. at least it did in classic, i hated that.
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Oh yea .... Piss Off.

H
  #224  
Old 01-14-2015, 05:36 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Not sure. I pulled out my old netcode to see how it worked. Almost puked. And quit looking at. Will take another glance. I did a lot of trial and error on a few things. I found less ack's were way better than more.

H
From what I have seen (based on the Shards netcode) you're probably right in that assessment. When it hits 65535 in the ACK sequence, weird things start happening.

Thanks for the tip. Will try and mess w/ it a bit.
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  #225  
Old 01-14-2015, 05:48 PM
Haynar Haynar is offline
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The ack sequence wont roll over correctly. Thats when packet loss starts.

Keep acks to item moves. Spell casting. Spell buffs. May be a few minor others. But keep the group small to prevent rollover.
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  #226  
Old 01-14-2015, 06:08 PM
Haynar Haynar is offline
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I think other part with acks is for packets sent when zoning, is needed. If client does not get them in right order, zoning fails.

H
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Last edited by Haynar; 01-14-2015 at 06:11 PM..
  #227  
Old 01-14-2015, 06:12 PM
Secrets Secrets is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I think other part with acks is for packets sent when zoning, is needed. If client does not get them in right order, zoning fails.

H
I noticed also the ack sequence starts at a random integer each time. Shouldn't we be starting the ack sequence at 0? I guess it wouldn't hurt to try.
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  #228  
Old 01-14-2015, 06:20 PM
Haynar Haynar is offline
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Starting at 0 or 1 should be fine. The random number I think was used for encryption having a diff starting point each time. Not totally sure on that. Vague memories at best.

H
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  #229  
Old 01-14-2015, 07:36 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Starting at 0 or 1 should be fine. The random number I think was used for encryption having a diff starting point each time. Not totally sure on that. Vague memories at best.

H
Thanks so much, pal!

I did a brief audit and noticed we were accidentally requesting acks for each OP_MobUpdate. Whoops. That'd do it [You must be logged in to view images. Log in or Register.]
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  #230  
Old 01-15-2015, 12:44 AM
pharmakos pharmakos is offline
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yessss go haynar and secrets. sounds like that is going to fix a lot! you guys rock.
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