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  #221  
Old 11-10-2016, 12:12 PM
arsenalpow arsenalpow is offline
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Originally Posted by Zanderlocke
The fact that people are still wall staring and FTE racing shows it's all about the loot or bragging rights.
I would also add that a large part of things is growing and progressing as a guild. There have literally been dozens of guilds that tried to grow through the raid scene only to smash against that ceiling whereas the more established guilds had years of infrastructure and knowledge built up that allowed them to maintain whatever level of content they were comfortable chasing.

P99 does not allow for a guild to grow and fully experience the server, period. Guilds either have to be ok with doing scraps / shitty planar clears, or they have to adopt the soul crushing methods that A/A have made commonplace, there is no middle ground. This is why guilds die, or get absorbed to fuel the infernal machines of Awakened and Aftermath which is just a revolving door of warm bodies that allows them to tread water at the top of this cesspool.

I took BDA to Phinny because I wanted my guild to grow and flourish, not to watch people quit because the raid scene was toxic. Instancing content or sharing is the only way, and we know A/A can't share because they won't ever be forced to and because the entire thing would fall apart without loot to fuel the machine.
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  #222  
Old 11-10-2016, 12:25 PM
Lhancelot Lhancelot is offline
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Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
That is the problem with how guilds could never agree on a rotation; there was a difference in opinion on how guilds should be "required" to participate in a rotation spanning multiple mobs. There is no way 9 or so guilds would have ever permanently agreed on anything because of this.
Just form one guild where all raid guilds combine into one giant zerg of nerds, this would solve the problem. It's the only way.
  #223  
Old 11-10-2016, 12:51 PM
fadetree fadetree is offline
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In VP/TOV, randomize timers, allot days to guilds. Big guilds get their own day, groups of smaller guilds get combo days. No spawn on your day? too bad. Can't kill it all on your day? Oh well, grats next day. 1 day per cycle is free for all. So, if there are 3 top guilds, a, b, and c, and three groups of smaller guilds a1, b1, c1, the cycle would go
a,b,c,a1,b1,c1,open,a,b,c,a1,b1,c1,open. Extra open days inserted as needed to make sure the day of week pattern rotates. Guild grouping for smaller guilds done by CS, and subject to change at their whim.
Guilds earn a spot in a day by completing lesser content or being invited by a guild who has a spot. Days are tradeable. If you are caught breaking day, you lose your next to the folks you barged in on.

Complicated? Yeah. More work for CS/guides, but a wiki/subforum to do the tracking and day trading. All CS has to do is to run scans against zone population and guild memberships, probably could automate. Dropping or changing guild tag takes a cycle to 'clear', i.e., you are still considered to be in your old guild/unguilded for a full cycle after you switch.

Enforced by GM's/guides, but only as far as who can be in zone that day, tactics are open season.

All I can think of, I'm sure its full of holes and has been brought up before.
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Last edited by fadetree; 11-10-2016 at 12:58 PM..
  #224  
Old 11-10-2016, 01:27 PM
kotton05 kotton05 is offline
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there are already non compete agreements amongst certain guilds. It's a very thin line but it's there. But it revolve around pixels that suck for the most part like trak nag vox so there is a hope a greater more finite rule set will come into play. As it stands now trains are legal I think. Just hoping I'm around for the next vulak so I can have my fun too like awakened, and they'll never know since the toon will be tagged awakened lol������
  #225  
Old 11-10-2016, 01:31 PM
radda radda is offline
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Originally Posted by Salahdin [You must be logged in to view images. Log in or Register.]
This is 2000 everquest in 2016, soon to be 2017.

Also its pixels not rl

Gl spending 10 hrs a day in ntov tho if thats what makes u happy.
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  #226  
Old 11-10-2016, 02:14 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
In VP/TOV, randomize timers, allot days to guilds. Big guilds get their own day, groups of smaller guilds get combo days. No spawn on your day? too bad. Can't kill it all on your day? Oh well, grats next day. 1 day per cycle is free for all. So, if there are 3 top guilds, a, b, and c, and three groups of smaller guilds a1, b1, c1, the cycle would go
a,b,c,a1,b1,c1,open,a,b,c,a1,b1,c1,open. Extra open days inserted as needed to make sure the day of week pattern rotates. Guild grouping for smaller guilds done by CS, and subject to change at their whim.
Guilds earn a spot in a day by completing lesser content or being invited by a guild who has a spot. Days are tradeable. If you are caught breaking day, you lose your next to the folks you barged in on.

Complicated? Yeah. More work for CS/guides, but a wiki/subforum to do the tracking and day trading. All CS has to do is to run scans against zone population and guild memberships, probably could automate. Dropping or changing guild tag takes a cycle to 'clear', i.e., you are still considered to be in your old guild/unguilded for a full cycle after you switch.

Enforced by GM's/guides, but only as far as who can be in zone that day, tactics are open season.

All I can think of, I'm sure its full of holes and has been brought up before.
I appreciate your willingness to throw an idea forward, but just look at the complexity that exists in your plan with completely arbitrary made up rules. What happens when new guilds emerge that want to be part of a rotation?

There is no long-term solution that will ever please everyone and work on Project 1999 because instances and enforced rotations don't exist. Furthermore, some of the sociopaths on the top would never want an established rotation and play because they want to make sure others get denied content in a non-PVP game. I remember TMO charging millions of platinum they probably didn't need for certain epics just because they could: http://www.project1999.com/forums/sh...ad.php?t=81892

If anyone ever makes a blue server with an active population of at least 150 players that is instanced through Velious and ends at Velious, please let me know. I would like that server a lot.
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  #227  
Old 11-10-2016, 02:39 PM
Pumpedup Pumpedup is offline
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there is a long term solution, 1 raiding guild

that way if anyone else tries to pull something just train them till they all die and quit

then they will join your guild ( thats how red99 has been since launch )
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  #228  
Old 11-10-2016, 02:45 PM
gummab gummab is offline
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Originally Posted by Llodd [You must be logged in to view images. Log in or Register.]
here we go again [You must be logged in to view images. Log in or Register.]
Comedy hour started early is this thread [You must be logged in to view images. Log in or Register.]
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  #229  
Old 11-10-2016, 02:45 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Pumpedup [You must be logged in to view images. Log in or Register.]
there is a long term solution, 1 raiding guild

that way if anyone else tries to pull something just train them till they all die and quit

then they will join your guild ( thats how red99 has been since launch )
Hey, I already suggested this! No one wants to listen to reason though.

You can lead a horse to water, but you can't make it drink!

Make one giant zerg raiding guild already!

Then you all can have your pixels and eat it too.
  #230  
Old 11-10-2016, 02:47 PM
kotton05 kotton05 is offline
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it's how vp was for a long time. Tov would be fun to train in...I'm almost certain I would call off work on respawn days just to corpse camp a guild or a few folks in particular with some ancient wyverns ready to touch someone and mr. Frost guardian breaking their FD's.

no rules tov plz sirken then we can all move on. Only people from the old train wars on p99 are mostly rustle and aftermath. Could the class r from back then deal with it? I imagine waiting for an entire guild cr for 6+ hours would be interesting
Last edited by kotton05; 11-10-2016 at 02:51 PM..
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