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#221
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P99 does not allow for a guild to grow and fully experience the server, period. Guilds either have to be ok with doing scraps / shitty planar clears, or they have to adopt the soul crushing methods that A/A have made commonplace, there is no middle ground. This is why guilds die, or get absorbed to fuel the infernal machines of Awakened and Aftermath which is just a revolving door of warm bodies that allows them to tread water at the top of this cesspool. I took BDA to Phinny because I wanted my guild to grow and flourish, not to watch people quit because the raid scene was toxic. Instancing content or sharing is the only way, and we know A/A can't share because they won't ever be forced to and because the entire thing would fall apart without loot to fuel the machine.
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#222
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#223
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In VP/TOV, randomize timers, allot days to guilds. Big guilds get their own day, groups of smaller guilds get combo days. No spawn on your day? too bad. Can't kill it all on your day? Oh well, grats next day. 1 day per cycle is free for all. So, if there are 3 top guilds, a, b, and c, and three groups of smaller guilds a1, b1, c1, the cycle would go
a,b,c,a1,b1,c1,open,a,b,c,a1,b1,c1,open. Extra open days inserted as needed to make sure the day of week pattern rotates. Guild grouping for smaller guilds done by CS, and subject to change at their whim. Guilds earn a spot in a day by completing lesser content or being invited by a guild who has a spot. Days are tradeable. If you are caught breaking day, you lose your next to the folks you barged in on. Complicated? Yeah. More work for CS/guides, but a wiki/subforum to do the tracking and day trading. All CS has to do is to run scans against zone population and guild memberships, probably could automate. Dropping or changing guild tag takes a cycle to 'clear', i.e., you are still considered to be in your old guild/unguilded for a full cycle after you switch. Enforced by GM's/guides, but only as far as who can be in zone that day, tactics are open season. All I can think of, I'm sure its full of holes and has been brought up before.
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The Ancient Ranger
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Last edited by fadetree; 11-10-2016 at 12:58 PM..
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#224
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there are already non compete agreements amongst certain guilds. It's a very thin line but it's there. But it revolve around pixels that suck for the most part like trak nag vox so there is a hope a greater more finite rule set will come into play. As it stands now trains are legal I think. Just hoping I'm around for the next vulak so I can have my fun too like awakened, and they'll never know since the toon will be tagged awakened lol
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#225
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#226
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There is no long-term solution that will ever please everyone and work on Project 1999 because instances and enforced rotations don't exist. Furthermore, some of the sociopaths on the top would never want an established rotation and play because they want to make sure others get denied content in a non-PVP game. I remember TMO charging millions of platinum they probably didn't need for certain epics just because they could: http://www.project1999.com/forums/sh...ad.php?t=81892 If anyone ever makes a blue server with an active population of at least 150 players that is instanced through Velious and ends at Velious, please let me know. I would like that server a lot.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#227
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there is a long term solution, 1 raiding guild
that way if anyone else tries to pull something just train them till they all die and quit then they will join your guild ( thats how red99 has been since launch )
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#228
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The views and ramblings of Gummab are in no way the views of Europa as a guild
Gummab 60Shaman Talomin 60Rogue Cazoo 57Monk Grummab 54Warrior Ebroma 52Ranger Sickbag 20Cleric | |||
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#229
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You can lead a horse to water, but you can't make it drink! Make one giant zerg raiding guild already! Then you all can have your pixels and eat it too. | |||
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#230
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it's how vp was for a long time. Tov would be fun to train in...I'm almost certain I would call off work on respawn days just to corpse camp a guild or a few folks in particular with some ancient wyverns ready to touch someone and mr. Frost guardian breaking their FD's.
no rules tov plz sirken then we can all move on. Only people from the old train wars on p99 are mostly rustle and aftermath. Could the class r from back then deal with it? I imagine waiting for an entire guild cr for 6+ hours would be interesting | ||
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Last edited by kotton05; 11-10-2016 at 02:51 PM..
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