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View Poll Results: What will be your primary class on Green, considering the Classic changes?
Bard 41 7.18%
Cleric 53 9.28%
Druid 67 11.73%
Enchanter 64 11.21%
Magician 39 6.83%
Monk 26 4.55%
Necromancer 52 9.11%
Paladin 29 5.08%
Ranger 36 6.30%
Rogue 31 5.43%
Shadow Knight 34 5.95%
Shaman 46 8.06%
Warrior 27 4.73%
Wizard 26 4.55%
Voters: 571. You may not vote on this poll

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  #1  
Old 10-24-2019, 01:58 PM
deadlycupcakez deadlycupcakez is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
9% clerics isn't going to make it hard for clerics to find groups. If anything, it'll bone over the 4-5% of people playing wizards, since 1-30 clerics are like 90% of a wizard but while also bringing heals and buffs and a slightly smaller exp penalty! And if there are undead? Shit. A cleric IS a wizard with heals and buffs at that point.

And even if people don't look at wizards as lame versions of every other caster like I do, 9% clerics is still a LOT less than 1 per group.
Tis the first time i've thought lesser of tecmos
  #2  
Old 10-24-2019, 02:04 PM
Vexenu Vexenu is offline
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I would bet at least 1/4 people playing hybrids or melees will reroll a Mage, Necro or Druid before they hit 20, once the reality of grinding XP with terrible gear hits them smack in the face. If you're dead set on a tank I wouldn't be worried about not finding groups due to a high tank population. Because not everyone who starts one is actually going to level it up. Many will fall off along the way.
  #3  
Old 10-24-2019, 02:31 PM
Raclen Raclen is offline
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Clerics are about 65% of a wizard without undead spells if you are just looking at damage/mana ratio. The efficiency gets even worse when you look at more resists from magic based spells in some cases and the 20% less damage per cast forcing you to cast more often and med less. Mobs that are not undead would probably bring a cleric down to about 60% of the DPS a wizard puts out.

However, 90% of the damage on undead is accurate and with all the other benefits makes wizards obsolete vs undead with available clerics.
  #4  
Old 10-24-2019, 03:28 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Raclen [You must be logged in to view images. Log in or Register.]
Clerics are about 65% of a wizard without undead spells if you are just looking at damage/mana ratio.
At 50 maybe. It's not that much of a difference at lower levels, as I indicated.

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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Is group bonus not classic?
I think there is a small exp bonus for grouping. Like, a couple percent per party member or something. But I don't believe it works in a way that has more than a truly minimal effect. For example, 110 exp for a kill divided 5 ways (assuming 0% exp penalties for everyone) vs. 112 exp for a kill divided 6 ways.
  #5  
Old 10-24-2019, 02:31 PM
slowpoke68 slowpoke68 is offline
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These poll results actually look fairly classic as I recall classic population being on Brell Serilis server in 1999.

One difference would be a lot less enchanters and a lot more monks. I actually remember chanters being kind of rare, it was kind of a treat when you got one in your group.

On a side note, it will be interesting to see how many people stick with chanter when they don't have +55 hp rings from level 1 and tab cycle targeting. I remember chanters dropping really fast when they drew aggro.
  #6  
Old 10-24-2019, 05:41 PM
ldgo86 ldgo86 is offline
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If this poll has any accuracy at all, tanks are going to be in high demand
  #7  
Old 10-24-2019, 06:02 PM
FatherSioux FatherSioux is offline
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Quote:
Originally Posted by ldgo86 [You must be logged in to view images. Log in or Register.]
If this poll has any accuracy at all, tanks are going to be in high demand
Roughly 20% of the population according to this poll will be tanking. Seems perfect to me.
  #8  
Old 10-24-2019, 06:02 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by ldgo86 [You must be logged in to view images. Log in or Register.]
If this poll has any accuracy at all, tanks are going to be in high demand
15% between the three real tanks. That's just about 1 in 6, which is of course the size of a full group.

Consider that other classes can get by as tanks too, with no melee you just use pets, and that mostly non-tanks will spend time soloing... and the proportion of tanks to groups will be fine.
  #9  
Old 10-24-2019, 11:28 PM
oldhead oldhead is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
15% between the three real tanks. That's just about 1 in 6, which is of course the size of a full group.

Consider that other classes can get by as tanks too, with no melee you just use pets, and that mostly non-tanks will spend time soloing... and the proportion of tanks to groups will be fine.
In my experience an even split of tanks will mean tanks will be in high demand. Typically need an overflow for smooth tank (or healer) finding
  #10  
Old 10-25-2019, 07:41 AM
Duerdac Duerdac is offline
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I played a Wizard in original EQ, always loved it (end of classic to pop).
However, this time I just want to play in a group and I'd rather not be passed over for some other classes and sit idle for hours, so I will probably roll a Cleric. From reading this thread, it seems Wizards aren't really appreciated...

On a side note, I always felt I carried my weight in groups with some timely burst, well placed stuns / interrupts, roots, evacs, but I understand that in a group other casters might be prefered for the comparable dps, and the vastly better utility toolset.
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