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  #221  
Old 12-18-2024, 01:06 PM
cd288 cd288 is online now
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
You don't see an issue with having multiple guilds on the encounter logs of multiple FTEs at the same time? One guild isn't allowed to have multiple FTEs at the same time and I think its generally expected by both players and CSR that when guilds team up that they are treated as one entity. If Castle is engaged on a mob and Safe Space tagged toons are on that encounter log I think the overwhleming majority of people would agree that counts as an FTE for both CA/SS and they are treated as one raiding entity as they chose to combine resources.

Furthermore there are paremeters set for engages to make things an even playing field so for example should a team of guilds be allowed to have 4 coth mages when a single guild is only allowed to have 2 mages on a coth race meta? And then they ultimately team up having doubled their chances of getting the FTE by pretending they are not one raiding entity?

Take it out further and it incentivizes every successfull guild of splitting their tag into multiple smaller entities so each smaller entity can get draft picks and FTEs and then they just combine raid forces to kill the mobs or share resources to double the amount of content they consume. With the umbrella Castle already has that means that Castle, Safe Space, Ancient Blood, and whatever 3 other guilds I can't even name off the top of my head can now have 6 FTEs simultaneously? Even though its really all the same pool of resources and players kill the mobs.
Are you talking about FTEs across zones or are you talking about using bots from multiple guilds to get FTE on a specific target? The latter is permitted, the former my understanding is that it's generally frowned upon so if you have an issue raise it with the staff.
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  #222  
Old 12-18-2024, 03:38 PM
Eisai Eisai is offline
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Wahhhh the people that are more people than my people are doing stuff i tried to block them from doing!!
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  #223  
Old 12-18-2024, 08:23 PM
bbsmitz bbsmitz is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Furthermore there are paremeters set for engages to make things an even playing field so for example should a team of guilds be allowed to have 4 coth mages when a single guild is only allowed to have 2 mages on a coth race meta? And then they ultimately team up having doubled their chances of getting the FTE by pretending they are not one raiding entity?
I mean this is exactly why when CA teams with SS on things like KT or Statue for natural spawns we combined only have 2 coth mages.
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  #224  
Old 12-19-2024, 06:35 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Is it just me or did castle fall off hard? Went from fielding 100+ to having to team with Safe Space to get 80-90 and being the smaller of the two forces.

Also funny they are allowed to team and FTE multiple mobs during quakes while using each other's bots (both tags on multiple targets at once) and still be treated as 2 seperate raid entities.
You could say that about the entire server. Project Quarm split the population in half.
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  #225  
Old 12-19-2024, 07:33 PM
Eisai Eisai is offline
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Hehe @ ogre druid/necromancer
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  #226  
Old 12-20-2024, 06:26 PM
CrazyPro CrazyPro is offline
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Quote:
Originally Posted by Eisai [You must be logged in to view images. Log in or Register.]
Hehe @ ogre druid/necromancer
It's all Ogre now.
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  #227  
Old 12-21-2024, 01:59 AM
bbsmitz bbsmitz is offline
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Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
You could say that about the entire server. Project Quarm split the population in half.
I think it hit us a lot harder than GG/K, simply because Quarm probably appeals a lot more to the non-competitive/sweaty folks who were more likely to be in Castle. GG still rocking 100+ for Vulak a fair amount.
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