![]() |
#221
|
||||
|
![]() Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#222
|
||||
|
![]() Quote:
Without the ring in the pit I was losing a mob about 10% of the time, and the rest of the time the lower-health gator would be around 10% health. With the ring they'd never be more than 7% and the frequency of lost mobs would drop to something like 1-3%. | |||
#223
|
||||
|
![]() Quote:
__________________
| |||
#224
|
|||
|
![]() Just spent ages trying to dig up an account with a ggr. Found one eventually!
After a really quick test I found that with the GGR if you break too early you have the time to recharm and then rebreak. This isn't something you can really do with just spell invis. I also found the ring let me play much more reflexively to react to unexpected circumstances which perhaps I would have been unable to plan for if using an invis spell (on my charmers without ggr I do tend to carry a few cloudy pots as an emergency break, but that is spending 10pp on fixing a single fight). | ||
#225
|
|||||
|
![]() Quote:
If you're trying to charm at the very earliest at 14, I've personally found there to be too many early charm breaks to be efficient. I've found 18-20 to be a reasonable starting point. But here's someone who found it effective: Quote:
Another tactic that I've never used, but I bet would be pretty effective, is bring a mob over to the guard by the bridge, letting him beat it down, then charm, take it elsewhere, break charm, and kill. Here again the timing isn't very important so it would be fine to use hide. If you're Human or Half Elf without hide than the free invis part of the ring will be very efficient in this situation. I like starting to charm around 18-20. A lot of your targets will be Dark Stalkers and Gorge Hounds, each of which are 15-17. At that similar of a level you're going to have a lot of charm breaks. If you get a charm break at like 80% you should probably to re-charm, but around 40% it's probably more efficient not to recharm. At that point I prefer to cast a Thistles and melee it out - this is predicated on having a decent weapon but I think even a Wraith Bone Hammer would be sufficient here. One reason I like melee here is because of how efficient Treeform is. After somewhere between one and four of this style of fight you'll end up around 20-30% each on health and mana. Now you head back to the bridge, Treeform, bind wounds to 50%, meditate. You'll end up with full health and mana around the same time. Treeform plus a re-sow is 70 mana, which is either three Light Healing for 75 mana and 75-100 hp or a little over one Healing for 60 mana and 85-100 hp. Treeform is 5 hp/tick, so at 20 ticks or 100 hp worth of damage it'll be more efficient than heals. Even if you don't worry about charm breaking early, it's rare that the two mobs will be perfectly matched. Frequently you'll end up with one mob at 5-10% and the other at 40%. Lets say you root-rot the 40% while chasing the 5-10% down with melee. A gorge hound will have about 450 health, so 40% is around 180 damage. That'll be one or two Grasping Roots and one or two Stinging Swarms, or 100-200 mana. Add in the initial Befriend Animals and you're at 170-270 mana, so now the free IvA would only be 12-15% of the total mana expenditure instead of the ideal-case 30%. | ||||
#226
|
||||
|
![]() Quote:
Worst case the mob misses, so the charmed mob has more HP when it breaks. You can duck and recast the invis too if you saw the miss. Hit rates are normally well above 50%, so next round will probably be a hit. If you can click Goblin Ring inbetween the two second combat rounds, you can click Ring of Stealthy Travel a combat round sooner.
__________________
| |||
#227
|
||||
|
![]() Quote:
Same with combat. Hit rates are normally between 60-90% from what I've seen, and the mob will do damage on an average. That's how you predict breaks in the first place, you watch the DPS and anticipate when the mob is low enough HP. This is basic stuff.
__________________
| |||
#228
|
|||
|
![]() Again, I posted that for like two seconds, thought it wasn't worth having to read another reply from you, and deleted it. I don't know how you managed to see it during those two seconds, but you seriously need to touch grass.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#229
|
||||
|
![]() Quote:
Glad to see you agree with me that you can do prediction for charm breaks.
__________________
| |||
#230
|
|||||
|
![]() Quote:
Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
![]() |
|
|