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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 03-16-2010, 12:27 PM
Dac321 Dac321 is offline
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Lol looks just like Hasbin, just taller.
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  #2  
Old 03-16-2010, 12:34 PM
yaaaflow yaaaflow is offline
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Taluvill: It strikes me that max's main point in the first post was to say that potential cheating via predicting raid mob spawns was the main reason that spawn varience sucks. Rogean has said that that is not possible. Has the point shifted or ???
  #3  
Old 03-16-2010, 03:07 PM
Maximus Maximus is offline
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Taluvill: It strikes me that max's main point in the first post was to say that potential cheating via predicting raid mob spawns was the main reason that spawn varience sucks. Rogean has said that that is not possible. Has the point shifted or ???
No, my main point is, IF WE ARE TRYING TO PROMOTE FAIRNESS AND COMPETITION (nilbog), this lies in the classical system of everquest rotation, and not spawn variance.

Yes, while potentially we could be eliminating any use of cheats by using classic everquest, this is only a perk.

The camping in spawn variance seems to be exactly the same as the camping in classical rotation. which means we're back to square one. with more possibilities of third party software.

Mythoxxus
  #4  
Old 03-16-2010, 03:13 PM
Arkanjil Arkanjil is offline
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Mythoxxus read my post and stop whining this is getting old.
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  #5  
Old 03-16-2010, 05:34 PM
Pheer Pheer is offline
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The 4 new pages of this thread since I last looked at it were A+ entertainment.

Hours later mythoxxus is still convinced we have some kind of master hackers in our guild that also practice wizardry in their spare time and thus can glean the exact spawn times of spawn variance mobs with our magic/machine hybrid pc's that are powered by evil itself.

PS. Mine also has a liquid cooling system that uses the blood of the innocent, its awesome.
  #6  
Old 03-16-2010, 05:41 PM
Zexa Zexa is offline
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Quote:
Originally Posted by Pheer [You must be logged in to view images. Log in or Register.]
The 4 new pages of this thread since I last looked at it were A+ entertainment.

Hours later mythoxxus is still convinced we have some kind of master hackers in our guild that also practice wizardry in their spare time and thus can glean the exact spawn times of spawn variance mobs with our magic/machine hybrid pc's that are powered by evil itself.

PS. Mine also has a liquid cooling system that uses the blood of the innocent, its awesome.
Behold! Hacks from the future!

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  #7  
Old 03-16-2010, 05:42 PM
yaaaflow yaaaflow is offline
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I was so disappointed when i saw someone rated this thread lower than 5, but now it is a 4.20 rating so that is pretty cool too tia
  #8  
Old 03-16-2010, 11:04 PM
Samuel Samuel is offline
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Otto and Hasbinbad ended this thread.
  #9  
Old 03-17-2010, 12:33 PM
Bayleo Bayleo is offline
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I have enormous respect for Mythoxx, he's an awesome player. And I'm not saying that I exactly have the credentials to even weigh in on this discussion, since I was not around for most of it. But it seems to me that the GMs are in an impossible position. The fact of the matter is that there is simply not enough content to satisfy this many hard-core gamers. There wasn't in classic EQ back in '99 either.

The bright side of this all is that the loot that these classic raid mobs drop is complete dog shit, and like 80% of the lvl 50 gamers on p99 have already realized, the next 6 months or so would probably be better spent talking to actual real people, getting a library card, picking up a base tan, or getting a second (or first) job. In summation, this is way too much nerdrage for such a very unimportant era of raiding.
  #10  
Old 03-18-2010, 08:03 AM
bled12345 bled12345 is offline
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The fact that people are willing to track major spawns for upwards of 90 hours is insane btw lol.
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