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#221
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Shiftin Anout
Formerly of Tunare | |||
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#222
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#223
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![]() none of this matters, since it seems rogean has clearly weighed in every time this idea has been brought up by saying it not gonna happen...
Raiding DOES get more fleshed out in kunark by a factor of about three or four times more content, which alleviates the dense cluster that is raiding in vanilla classic, the bottle neck mobs will remain as tightly guarded as vox and naggy in classic. patch day respawns on live made guilds choose between...do we want to block the guild behind us by going after VS? Trak? Gore? Sev? etc. We can't be in all places at once, so we have to pick one. This means the under-dog guilds get to poop sock it at whatever the top guild doesn't pick...allowing the little guy to get a shot at the big mob every once in a while (on patch day/server crash). I agree with Rogean, and I think he knows best when he gives his explanation as to why its a bad idea to do here. My only point was that if not but for patch respawns on live I would have had a very different EQ experience...and so, I had initially thought that it should be recreated here. There are cons to everything though, and we have to trust the devs to pick and chose the right things. | ||
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#224
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![]() Three or four times more raiding content my ass. As I said before, the last time all the targets spawned, IB/DA got all but 1. Simulated patch days does not guarantee anyone anything, like the current system of sitting on a spawn point does. I can't be clear enough(apparently) when I say this is not about giving loot to everyone whose level 50, it's about recreating the "racing for mobs" which was what classic raiding was all about.
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#225
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![]() Server split is another "step" in the right direction. I wish everyone would stop insisting that "my way and only my way is the best way". I have seen several options where "a little bit of this, a little bit of that..." would make for a great resolution.
Comb this entire thread, look and see. There are some great steps that combined would go far. | ||
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#226
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | |||
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#227
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![]() Hole is 2 months after Kunark
Same time as old world dragond become 52 and under. | ||
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#228
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![]() It seems quite apparent none of you would be happy regardless on what changes are made. If we increase spawn time and random encounter time, there will be the guilds that can capitilize on this the most. Which then would lead to another guild whining and crying. Oh wait I know.... Forming an alliance is a horrible idea. God forbid we get any shot at God and boss loot. OMG We might have to split loot amongst guilds~~~!!!!.. Wait a sec... your telling me you small guilds are getting god loot anyway? Lets see you have a better one??? I know lets whine and cry in the forums for the Gm's and Dev's to change it and make everything better. We whine about how this server isn't classic enough , yet we want to bend the rules to our liking... It seriusly amazes me how many of you contradict eachother with a level of hypocrisy that would make a dirty horr look like the virgin mary. When you all can function as a community and not some neo everquest nazi's. Then the server just might be fun for you. The constant bashing of new players , ideas , and in community relations is enough to make anyone sick.
Want to raid Gods? Bosses? Join IB and DA. Those that want to raid the bosses and gods that is should probably join them. Whats that you say DA and IB suck??? You don't see them whining as much in here. They suck so bad, yet they kick your asses. You will never suceed at bosses/gods in this game without poopsocking zerging, if your don't form some sort of community even outside your guild. Maybe come Kunark , which leads me to my next point. Out of the box thinking???? BETA TEST KUNARK<<<< Get more content out quicker.... Quite trying to accomplish dev time on this crap. It needs to be focused on Kunark. I wish the Gm's/Devs would come up with a contribute hourly beta testing meter. When the meter hits a high of say 1,0000 hours serverwide. Maybe then they can give you some of their valuable time , but that might be to easy. Who would of thought beta testing Kunark would get it out quicker. Which would then lead to more content for the guilds to focus on. Which then would lead to more chances are gods/bosses. [You must be logged in to view images. Log in or Register.] Is this out of the box thinking enough for you??? | ||
Last edited by Pycoba_rng; 01-25-2011 at 07:41 AM..
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#229
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![]() Another - Comment on the bottom of my last post. If I were a dev on this server I would punish everyone who brings these thread up, or anything related to the matter. What would this punishment be? Well I would punish you to community service. You now must have to beta test kunark for a given # of hours. During your beta test you must write at least a one page thesis on your expierence and include things you tested to make sure they function correctly. Oh how rad that would be, and funny too... We could thank all the constant whiners and cryers for all the hardwork they put into Kunark. The levelof irony would be lovely.
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#230
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The discussion here includes members of many guilds, including DA and IB, who agree with the general idea and many people miss the thrill of the race. Most of what you said was so far off topic I will not comment on it. | |||
Last edited by guineapig; 01-25-2011 at 10:51 AM..
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